Difference between revisions of "Mephitic Cloud"
(Added casting noise & spell noise as per Cocteau remarks.) |
m (v. bump) |
||
(31 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version031}} |
− | {{ | + | {{spell info}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | + | '''Mephitic Cloud''' is a Level 3 [[Conjurations]]/[[Alchemy]]/[[Air Magic]] spell that creates up to a 3x3 [[cloud]] of noxious fumes, which will linger for several turns. | |
− | + | [[Alchemist]]s and [[Hedge Wizard]]s start with this spell. | |
− | + | ==Useful Info== | |
+ | Creates a bank of [[Cloud#Noxious fumes|noxious fumes]], affecting random tiles within a 3x3 radius from its release point. Higher [[spell power]] increases the amount of tiles affected. The clouds stay for a duration of <code>1d(power / 50)</code> turns. | ||
− | + | Anything standing in noxious fumes has a <code>(21 - [[hit dice]]) / 21</code> chance per turn to become [[confused]]. Monsters with 21 or more hit dice have a flat 2% chance to be affected. Creatures that are resistant or immune to [[poison]] are immune to noxious fumes, anything with [[clarity]] is also immune. | |
− | + | Mephitic Cloud is very loud, making as much noise as [[Fireball]]. Since it can be targeted at an empty square, this increases the effective range by one. | |
==Strategy== | ==Strategy== | ||
− | + | [[Confusion]] is a powerful effect: it prevents enemy [[spell]]casting, gives a ~60% chance for melee attacks to target a wrong tile, and allows [[stab]]bing. Clouds last for multiple turns, so each cast can give multiple chances to confuse. And because it's a level 3 spell, it doesn't take that much investment to cast. Overall, despite Mephitic Cloud checking two properties (rPois and HD), it is a strong spell. Many of the most dangerous enemies in the early game, such as [[orc priest]]s, [[centaur (monster)|centaurs]], and all sorts of early [[unique]]s, are vulnerable. | |
− | + | In the late-game, this spell is less effective: more and more monsters have poison resistance, and the rest have high [[HD]]. But, by then, a level 3 spell will have done its work. | |
− | |||
− | |||
− | |||
− | |||
+ | ===Aiming=== | ||
+ | If you are adjacent to a target, you can aim ''diagonally behind'' the target in order to not hit yourself (i.e. aim at the *): | ||
......... ......... | ......... ......... | ||
...###... ....###.. | ...###... ....###.. | ||
Line 42: | Line 27: | ||
......... ......... | ......... ......... | ||
− | By targeting diagonally | + | By targeting diagonally behind the yak, you can catch it in the cloud radius without catching yourself. |
− | + | If you have poison resistance, [[clarity]], or are worshipping [[Qazlal]], you are immune to clouds, so don't be afraid to blast yourself. Even if you aren't immune, risking self-confusion can be worth it. You can drink a [[potion of curing]] to end it; most enemies can't. | |
− | + | ===Tips & Tricks=== | |
+ | *If you come across [[Ignite Poison]], you can use Mephitic Cloud to create clouds of flame. You can confuse your enemies, then ignite them to inflict extra damage. | ||
+ | *Clouds cannot be placed on tiles that already have a cloud. So if you're immune to noxious fumes, you can cast Mephitic Cloud to prevent [[Petrifying Cloud]] or [[Chaos Breath]] clouds from affecting you. | ||
==History== | ==History== | ||
− | + | *Prior to [[0.28]], noxious fumes would deal minor (0-2) [[poison]]-based damage while in them. | |
− | + | *Prior to [[0.27]], [[unbreathing]] creatures were immune to noxious fumes. | |
− | + | *Prior to [[0.10]], Mephitic Cloud guaranteed a 3x3 cloud. | |
− | [[ | ||
− | [[ | ||
− | [[ | ||
− | [[ |
Latest revision as of 14:05, 15 January 2024
Mephitic Cloud | |
---|---|
Level | 3 |
School1 | Air |
School2 | Alchemy |
School3 | Conjuration |
Source(s) | Book of the Senses Book of Vapours |
Casting noise | 3 |
Spell noise | 15 |
Power Cap | 100 |
Range | 4 |
Flags | Area, Cloud, Dir or target, Needs tracer |
Conjures up a short-lived cloud of noxious fumes, which may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.
“Seit mehreren Jahren schon hatte die indische Cholera eine verstärkte |
Mephitic Cloud is a Level 3 Conjurations/Alchemy/Air Magic spell that creates up to a 3x3 cloud of noxious fumes, which will linger for several turns.
Alchemists and Hedge Wizards start with this spell.
Useful Info
Creates a bank of noxious fumes, affecting random tiles within a 3x3 radius from its release point. Higher spell power increases the amount of tiles affected. The clouds stay for a duration of 1d(power / 50)
turns.
Anything standing in noxious fumes has a (21 - hit dice) / 21
chance per turn to become confused. Monsters with 21 or more hit dice have a flat 2% chance to be affected. Creatures that are resistant or immune to poison are immune to noxious fumes, anything with clarity is also immune.
Mephitic Cloud is very loud, making as much noise as Fireball. Since it can be targeted at an empty square, this increases the effective range by one.
Strategy
Confusion is a powerful effect: it prevents enemy spellcasting, gives a ~60% chance for melee attacks to target a wrong tile, and allows stabbing. Clouds last for multiple turns, so each cast can give multiple chances to confuse. And because it's a level 3 spell, it doesn't take that much investment to cast. Overall, despite Mephitic Cloud checking two properties (rPois and HD), it is a strong spell. Many of the most dangerous enemies in the early game, such as orc priests, centaurs, and all sorts of early uniques, are vulnerable.
In the late-game, this spell is less effective: more and more monsters have poison resistance, and the rest have high HD. But, by then, a level 3 spell will have done its work.
Aiming
If you are adjacent to a target, you can aim diagonally behind the target in order to not hit yourself (i.e. aim at the *):
......... ......... ...###... ....###.. ...#*#... ....#*#.. ...##Y... ....Y##.. ....@.... ....@.... ......... .........
By targeting diagonally behind the yak, you can catch it in the cloud radius without catching yourself.
If you have poison resistance, clarity, or are worshipping Qazlal, you are immune to clouds, so don't be afraid to blast yourself. Even if you aren't immune, risking self-confusion can be worth it. You can drink a potion of curing to end it; most enemies can't.
Tips & Tricks
- If you come across Ignite Poison, you can use Mephitic Cloud to create clouds of flame. You can confuse your enemies, then ignite them to inflict extra damage.
- Clouds cannot be placed on tiles that already have a cloud. So if you're immune to noxious fumes, you can cast Mephitic Cloud to prevent Petrifying Cloud or Chaos Breath clouds from affecting you.
History
- Prior to 0.28, noxious fumes would deal minor (0-2) poison-based damage while in them.
- Prior to 0.27, unbreathing creatures were immune to noxious fumes.
- Prior to 0.10, Mephitic Cloud guaranteed a 3x3 cloud.