Difference between revisions of "Death drake"

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(actually don't appear outside of vaults in D:; only naturally found in Tar and Abyss)
(update to 0.30)
 
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{{monster
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{{version030}}
|name=death drake
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{{list of|dragons}}
|glyph={{LightGrey|l}}
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{{monster info}}
|tile=[[File:Death drake.png]]
 
|flags={{Spellcaster flag}}<br>{{Flying flag}}<br>{{Evil flag}}<br>{{Cold blood flag}}
 
|resistances={{Poison resistance}}
 
|vulnerabilities={{Dragon slaying vulnerability}}
 
|max_chunks=6
 
|meat={{Rot-inducing corpse}}
 
|xp=829
 
|holiness={{Natural}}
 
|magic_resistance=36
 
|hp_range=57 - 100
 
|avg_hp=76
 
|armour_class=6
 
|evasion=14
 
|habitat=land
 
|speed=13
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=12 ({{Bite type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=9
 
|base_hp=5
 
|extra_hp=7
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=dragon
 
|species=death drake
 
}}
 
{{Flavour|A small dragon, radiating pestilence.}}
 
  
 
==Useful info==
 
==Useful info==
'''Death drakes''' are small, extremely unpleasant members of dragonkind. Although no very physically threatening, their [[miasma]] breath attack creates clouds of [[poison]]ous [[rot]]- and [[slow]]-inducing corruption that can near-permanently weaken your character. They can be found naturally in [[Tartarus]] and the [[the Abyss]], as well as in numerous [[vault]]s, most notably the 'undead' [[Swamp]]:5 ending.  However, by far the most common place to see death drakes is in [[the Realm of Zot]], where [[draconian caller]]s will summon hordes of them.
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'''Death drakes''' are small, extremely unpleasant members of dragonkind. Although not very threatening physically, their [[miasma]] breath attack creates clouds of [[poison]]ous, [[slow]]-inducing corruption that can weaken your character if not kill them outright. They can be found naturally in [[Tartarus]] and the [[the Abyss]] as well as in some [[vault]]s, most notably the 'undead' [[Swamp]]:4 ending.  However, by far the most common place to see death drakes is in [[the Realm of Zot]], where [[draconian stormcaller]]s will summon hordes of them.
  
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{{monster spells}}
==Spells==
 
 
 
{{Spellcaster
 
|number=
 
|slot1=[[Miasma (monster spell)|Miasma]] (3d9)
 
|slot2=[[Miasma (monster spell)|Miasma]] (3d9)
 
|slot3=''none''
 
|slot4=[[Miasma (monster spell)|Miasma]] (3d9)
 
|slot5=[[Miasma (monster spell)|Miasma]] (3d9)
 
|slot6=''none''
 
}}
 
 
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Read the article on [[miasma]].
 
*Read the article on [[miasma]].
*In their "real" form, these monsters are quite rare, only being naturally generated in Tartarus and the Abyss. Thus, if you see one outside these areas, it is either a [[vault]] monster, a [[shapeshifter]], or [[summon]]ed. In the latter two cases, the best option is often to simply escape the area and wait for the drake to unsummon/shift, since it is not worth acquiring rotted HP for a threat that simply could have been avoided. Even "real" death drakes are often best avoided, unless they are blocking an area you need to get to. However, since drakes are fast, avoiding them is not always trivial.
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*If you have miasma resistance ([[undead]] or [[Necromutation]], [[Gargoyle]], [[Demonspawn]] with [[Foul Stench]], [[Statue Form]], or [[Zin]]'s Vitalisation; [[Dithmenos]]'s [[Shadow Form]] also works, but is more suitable for escape than combat), then death drakes are nothing more than a smelly and unusually durable [[wyvern]]. If you don't have miasma resistance, then make killing or avoiding death drakes a priority.
*Kill them as quickly as possible or run away fast! Note that despite their name and breath weapon, they are not in fact undead, or even considered unholy or evil. This means [[holy wrath]] weapons are not especially effective against them, but it also means they have no resistances other than poison and rotting.
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*In their "real" form, these monsters are quite rare, only appearing naturally in [[Tartarus]] and the [[Abyss]]. If you see one outside these areas, it is either a [[vault]] monster, a [[shapeshifter (monster)|shapeshifter]], or [[summon]]ed. In the latter two cases, the best option is often to simply escape the area and wait for the drake to unsummon/shift, since it is not worth risking the slowing and poison for a threat that can simply be avoided.. Even "real" death drakes are often best avoided unless they are blocking an area you need to get to. However, since drakes are fast, avoiding them is not always trivial.
*Unfortunately, killing them quickly may be easier said than done: they have good EV, non-trivial AC, and almost twice as many HP than most HD 9 monsters. If the drake came from a [[draconian caller]], it is usually better to run away, wait for the drakes to unsummon, and try to catch the caller in melee before he fills the area with allies. If it is a real death drake, use your best weapons and/or spells to dispatch them quickly. Note that their low [[MR]] means [[Hexes]] can often disable them if you have them at a decent power.
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*Despite their name and breath weapon, they are not [[undead]] or even considered unholy or evil. This means weapons of [[holy wrath]] are not especially effective against them, but it also means they have no resistances other than poison and miasma.
 +
*Unfortunately, killing them quickly may be easier said than done: they have good EV, non-trivial AC, and almost twice as much HP as most HD 9 monsters. If the drake came from a [[draconian stormcaller]], it is usually better to run away, wait for the drakes to unsummon, and try to catch the caller in melee before he fills the area with allies. If it is a real death drake, use your best weapons and/or spells to dispatch them quickly.
 +
**Note that their low [[willpower]] means [[Hexes]] can often disable them if you have them at a decent power. Be aware that a [[confusion|confused]] death drake may still breathe clouds of miasma everywhere.
 +
**Their low will and [[HD]] also make them a good candidate for a [[wand of polymorph]].
 +
**In an emergency, you can partially protect yourself from the miasma by reading a [[scroll of fog]]. You'll still take impact damage and may be slowed and poisoned, but at least the fog will prevent any miasma clouds from forming for as long as it lasts.
 +
 
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==History==
 +
Prior to version [[0.26]], death drakes were somewhat more dangerous as miasma inflicted [[rot]].

Latest revision as of 23:51, 13 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all dragons, see list of dragons.

death drake kDeath drake.png
HP 50-102
HD 9
XP 742
Speed 13
AC 6
EV 14
Will 40
Attack1 12 (bite: plain)


Resistances rPois+
rMiasma
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type drake, death drake
Flags Cold-blooded
Flying
A dark and baleful minor dragon, the death drake breathes a lethally potent miasma from its pestilential maw.

Useful info

Death drakes are small, extremely unpleasant members of dragonkind. Although not very threatening physically, their miasma breath attack creates clouds of poisonous, slow-inducing corruption that can weaken your character if not kill them outright. They can be found naturally in Tartarus and the the Abyss as well as in some vaults, most notably the 'undead' Swamp:4 ending. However, by far the most common place to see death drakes is in the Realm of Zot, where draconian stormcallers will summon hordes of them.

Spells

Spell set I
Slot1 Miasma Breath (3d9) Natural flag,
Breath flag

Tips & Tricks

  • Read the article on miasma.
  • If you have miasma resistance (undead or Necromutation, Gargoyle, Demonspawn with Foul Stench, Statue Form, or Zin's Vitalisation; Dithmenos's Shadow Form also works, but is more suitable for escape than combat), then death drakes are nothing more than a smelly and unusually durable wyvern. If you don't have miasma resistance, then make killing or avoiding death drakes a priority.
  • In their "real" form, these monsters are quite rare, only appearing naturally in Tartarus and the Abyss. If you see one outside these areas, it is either a vault monster, a shapeshifter, or summoned. In the latter two cases, the best option is often to simply escape the area and wait for the drake to unsummon/shift, since it is not worth risking the slowing and poison for a threat that can simply be avoided.. Even "real" death drakes are often best avoided unless they are blocking an area you need to get to. However, since drakes are fast, avoiding them is not always trivial.
  • Despite their name and breath weapon, they are not undead or even considered unholy or evil. This means weapons of holy wrath are not especially effective against them, but it also means they have no resistances other than poison and miasma.
  • Unfortunately, killing them quickly may be easier said than done: they have good EV, non-trivial AC, and almost twice as much HP as most HD 9 monsters. If the drake came from a draconian stormcaller, it is usually better to run away, wait for the drakes to unsummon, and try to catch the caller in melee before he fills the area with allies. If it is a real death drake, use your best weapons and/or spells to dispatch them quickly.
    • Note that their low willpower means Hexes can often disable them if you have them at a decent power. Be aware that a confused death drake may still breathe clouds of miasma everywhere.
    • Their low will and HD also make them a good candidate for a wand of polymorph.
    • In an emergency, you can partially protect yourself from the miasma by reading a scroll of fog. You'll still take impact damage and may be slowed and poisoned, but at least the fog will prevent any miasma clouds from forming for as long as it lasts.

History

Prior to version 0.26, death drakes were somewhat more dangerous as miasma inflicted rot.