Difference between revisions of "Grum"

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|magic_resistance=16
 
|magic_resistance=16
 
|hp_range=40
 
|hp_range=40
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|avg_hp=40
 
|armour_class=2
 
|armour_class=2
 
|evasion=9
 
|evasion=9
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|attack4=
 
|attack4=
 
|hit_dice=4
 
|hit_dice=4
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|base_hp=0
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|extra_hp=0
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|fixed_hp=40
 
|intelligence={{Normal intelligence}}
 
|intelligence={{Normal intelligence}}
 
|genus=gnoll
 
|genus=gnoll

Revision as of 20:55, 2 May 2013

Grum gGrum.png
HP 40
HD 4
XP 188
Speed 10
AC 2
EV 9
Will 16
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type gnoll, gnoll
Flags Speaks
Unique
Warm-blooded


A tough-looking gnoll, wearing the pelt of one of his former war dogs.

Useful Info

Grum is a unique gnoll who comes with a band of hounds or war dogs, usually wielding a reaching-branded whip or a two-handed polearm.

Location

Tips & Tricks

While Grum isn't that tough on his own, his dogs can seriously complicate things, especially if you give him the opportunity to use his reaching weapon against you from a safe distance. Use narrow hallways to prevent that, or blast them all with a Mephitic Cloud to simplify things.