Difference between revisions of "Grum"
| Line 13: | Line 13: | ||
|magic_resistance=16 | |magic_resistance=16 | ||
|hp_range=40 | |hp_range=40 | ||
| + | |avg_hp=40 | ||
|armour_class=2 | |armour_class=2 | ||
|evasion=9 | |evasion=9 | ||
| Line 24: | Line 25: | ||
|attack4= | |attack4= | ||
|hit_dice=4 | |hit_dice=4 | ||
| + | |base_hp=0 | ||
| + | |extra_hp=0 | ||
| + | |fixed_hp=40 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
|genus=gnoll | |genus=gnoll | ||
Revision as of 20:55, 2 May 2013
| Grum g | |
|---|---|
| HP | 40 |
| HD | 4 |
| XP | 188 |
| Speed | 10 |
| AC | 2 |
| EV | 9 |
| Will | 16 |
| Attack1 | 20 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | gnoll, gnoll |
| Flags | Speaks Unique Warm-blooded |
| A tough-looking gnoll, wearing the pelt of one of his former war dogs. |
Useful Info
Grum is a unique gnoll who comes with a band of hounds or war dogs, usually wielding a reaching-branded whip or a two-handed polearm.
Location
- The Dungeon:8-13
- The Orcish Mines
Tips & Tricks
While Grum isn't that tough on his own, his dogs can seriously complicate things, especially if you give him the opportunity to use his reaching weapon against you from a safe distance. Use narrow hallways to prevent that, or blast them all with a Mephitic Cloud to simplify things.