Difference between revisions of "Dissolution"

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Revision as of 13:36, 3 May 2013

Dissolution JDissolution.png
HP 180
HD 12
XP 13211
Speed 10
AC 10
EV 1
Will 112
Attack1 50 (hit: acid: 7d3)
Attack2 30 (hit: acid: 7d3)


Resistances rPois+, rAcid+++,
rConstr, Asphyx
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Uses nothing
Holiness Natural
Size Large
Type jelly, jelly
Flags Eats items
Priest
Speaks
Burrows
Unique
Acidic flesh
Sense invisible
Regenerates


The Pits of Slime used to be a thriving civilization, and Dissolution was the prophet of their god. When the city was overtaken by its current residents, only Dissolution survived, for he alone turned faithfully to the Slime God. Dissolution became a tremendous mass of acidic ooze, yet retained his intelligence. He is filled with hatred for anything that can hold a form.

Useful Info

Dissolution is a unique, intelligent jelly that burrows through rock like a boring beetle. If you hear a "sizzling sound", then you know he's somewhere near.

Location

Spells

Spell set
Slot1 none
Slot2 none
Slot3 none
Slot4 Summon Eyeballs
Slot5 none
Slot6 Summon Eyeballs


Tips & Tricks

  • He hits as hard as the royal jelly, although at half the speed. More dangerously, he can cast Summon Eyeballs, bringing forth monsters to paralyze you, mutate you, and drain your MP. Make sure to have a means of clearing the eyes quickly if you decide to confront him (Mass Abjuration, Fire Storm), or at the very least an amulet of stasis. Paralysis is a bigger concern than mutation, although if you want to avoid the mutation as well you can confront him in lichform.
  • Taking him out without these preparations is possible if you do it quickly enough; a berserker that manages to get into melee quickly can often tear him apart in a few turns if all goes well. This approach definitely has potential to end badly, however.