Difference between revisions of "Staff of power"

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Prior to [[0.8]], the chance of a staff of power auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.
 
Prior to [[0.8]], the chance of a staff of power auto-identifying when wielded depended on the [[Spellcasting]] skill of the wielder.
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[[Category:Crystal Ball Articles]]

Revision as of 20:31, 28 May 2013

Type Magical staves
Name staff of power
Icon Staff of power.png
This staff provides a reservoir of magical power to its wielder.

A staff of power is a magical staff which grants you +13 max MP while you wield it. Be aware that this does not raise your current MP: you will have exactly as much MP as you had before wielding it until it has recharged on its own. However, because you can never have more MP than your max MP, unwielding this staff can make you lose MP. Additionally, raising your max MP slightly increases your MP regeneration rate.

The staff can also be used in combat, functioning as a +0, +0 staff. Unlike some other magical staves, it provides no magical combat effects, but you can still improve your damage output, accuracy, and attack speed through training Fighting and Staves.

Strategy

One of the more universally useful magical staves, a staff of power can benefit any caster. That being said, it may be wiser to wield a staff of wizardry if your spell success rate isn't terribly high; being able to cast a spell once reliably is better than being able to fail to cast a spell multiple times.

History

In 0.13, the staff of power will grant 5 + (0.4 × max MP) MP, ignoring any MP adjustments due to mutations or divine vigour.

Prior to 0.8, the chance of a staff of power auto-identifying when wielded depended on the Spellcasting skill of the wielder.