Difference between revisions of "Ensorcelled Hibernation"
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{{Flavour|This spell attempts to lower its target's metabolic rate, inducing hypothermic hibernation. It may have side effects on cold-blooded creatures.}} | {{Flavour|This spell attempts to lower its target's metabolic rate, inducing hypothermic hibernation. It may have side effects on cold-blooded creatures.}} | ||
− | + | '''Ensorcelled Hibernation''' is a level 2 [[Hexes]]/[[Ice Magic]] spell which knocks out a single target for a short time, allowing you to flee or [[stab]] them more easily. Although hibernating monsters receive a penalty to their checks against your [[Stealth]] score, they may still awaken as normal as you spend time in their [[LOS]] or make [[noise]], and successfully injuring a hibernating monster wakes it immediately. It is a very common spell for [[enchanter]]s to learn, but can be useful for others | |
− | Ensorcelled Hibernation can affect [[natural]], [[demonic]], and [[holy]] creatures, but not those that are [[cold]] resistant or [[berserk]]. It is also subject to [[magic resistance]]. | + | Ensorcelled Hibernation can affect [[natural]], [[demonic]], and [[holy]] creatures, but not those that are [[cold]] resistant or [[berserk]]. It is also subject to [[magic resistance]]. Casting it on on a creature immune to its effects will generate the message, "the ''foo'' is unaffected." If the message merely says that it resists, it can be effected by the spell, though it might take a few tries. |
− | + | Monsters that awaken from this spell become "sleep wary" and cannot be placed in hibernation again for a few dozen turns. | |
− | + | ==Strategy== | |
+ | Couple this spell with confuse when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds. |
Revision as of 15:20, 27 May 2013
Ensorcelled Hibernation | |
---|---|
Level | 2 |
School1 | Hexes |
School2 | Ice |
Source(s) | |
Casting noise | 0 |
Spell noise | 0 |
This spell attempts to lower its target's metabolic rate, inducing hypothermic hibernation. It may have side effects on cold-blooded creatures. |
Ensorcelled Hibernation is a level 2 Hexes/Ice Magic spell which knocks out a single target for a short time, allowing you to flee or stab them more easily. Although hibernating monsters receive a penalty to their checks against your Stealth score, they may still awaken as normal as you spend time in their LOS or make noise, and successfully injuring a hibernating monster wakes it immediately. It is a very common spell for enchanters to learn, but can be useful for others
Ensorcelled Hibernation can affect natural, demonic, and holy creatures, but not those that are cold resistant or berserk. It is also subject to magic resistance. Casting it on on a creature immune to its effects will generate the message, "the foo is unaffected." If the message merely says that it resists, it can be effected by the spell, though it might take a few tries.
Monsters that awaken from this spell become "sleep wary" and cannot be placed in hibernation again for a few dozen turns.
Strategy
Couple this spell with confuse when dealing with very dangerous opponents. A sleeping monster that is also confused will sleepwalk, and if it survives waking up, will probably stay confused (and thus mostly harmless) for a few more rounds.