Difference between revisions of "Grum"
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==Useful Info== | ==Useful Info== | ||
− | '''Grum''' is a [[unique]] gnoll who comes with a band of | + | '''Grum''' is a [[unique]] gnoll who comes with a band of [[war dog]]s, usually wielding a [[reaching]]-[[brand]]ed [[whip]] or a two-handed [[polearm]]. |
==Location== | ==Location== |
Revision as of 09:27, 2 July 2013
Grum g | |
---|---|
HP | 40 |
HD | 4 |
XP | 188 |
Speed | 10 |
AC | 2 |
EV | 9 |
Will | 16 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | gnoll, gnoll |
Flags | Speaks Unique Warm-blooded |
A tough-looking gnoll, wearing the pelt of one of his former war dogs. |
Useful Info
Grum is a unique gnoll who comes with a band of war dogs, usually wielding a reaching-branded whip or a two-handed polearm.
Location
- The Dungeon:8-13
- The Orcish Mines
Tips & Tricks
While Grum isn't that tough on his own, his dogs can seriously complicate things, especially if you give him the opportunity to use his reaching weapon against you from a safe distance. Use narrow hallways to prevent that, or blast them all with a Mephitic Cloud to simplify things.