Difference between revisions of "Hobgoblin"

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{{Flavour|A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives.
 
{{Flavour|A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives.
 
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A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.<br>
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“A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.<br>
 
-Ralph Waldo Emerson, _Essays: First Series_, Essay II: Self-Reliance.<br>
 
-Ralph Waldo Emerson, _Essays: First Series_, Essay II: Self-Reliance.<br>
 
1841}}
 
1841}}

Revision as of 20:07, 22 October 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


hobgoblin gHobgoblin.png
HP 4-7
HD 1
XP 2
Speed 10
AC 2
EV 10
Will 1
Attack1 5 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type goblin, hobgoblin
Flags Speaks
Warm-blooded
A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives.

“A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.”
-Ralph Waldo Emerson, _Essays: First Series_, Essay II: Self-Reliance.
1841



Useful Info

Hobgoblins are one of the weakest monsters in the game, but are still a threat to XL1 characters, barring out-of-depth monsters. A hobgoblin with a club or other weapon can sometimes take down the less powerful starting characters in a fair fight. They are found in the very earliest portions of the Dungeon.

Tips & Tricks

Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; lead them over traps; or, if you're very low on HP and adjacent to one, pillar-dance.