Difference between revisions of "Scrolls of enchant weapon"

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All of the '''scrolls of enchant weapon''' enchant a wielded weapon to be more effective in combat, and uncurse it if it is cursed. They will all fail if no weapon is wielded, and will sometimes fail if the item is already enchanted above +3. Artifacts will be uncursed but not enchanted. Successful enchantment will be reported as the weapon glowing, with different effects and color for each of the three varieties:
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{{flavour|?}}
*'''Enchant Weapon I''' glows green, and increases accuracy by up to +1.
 
*'''Enchant Weapon II''' glows red, and increases damage by up to +1.
 
*'''Enchant Weapon III''' glows yellow, and gives the effect of 1d2 ''each'' of damage and accuracy.
 
  
Regardless of success or failure, any scroll of enchant weapon will be identified once read.
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Reading any of the '''scrolls of enchant weapon''' will attempt to permanently enchant your currently wielded weapon to be more effective in combat, and will uncurse it if it is [[cursed]]. The enchantment effect of these scrolls will sometimes fail if the wielded weapon is already enchanted above +3, and will always fail if the weapon is enchanted to +9 or if you're currently wielding an [[artefact]] weapon, a [[magical staff]], a [[rod]], a [[deck]], a non-combat item, or [[Unarmed Combat|nothing]] (you can't enchant your fists). Successful enchantment will be reported as the weapon glowing, with different effects and colors for each of the three varieties:
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*'''Enchant Weapon I''': Glows green, increases accuracy by up to +1.
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*'''Enchant Weapon II''': Glows red, increases damage by up to +1.
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*'''Enchant Weapon III''': Glows yellow, increases damage ''and'' accuracy by up to +1d2
  
==Uses==
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The message you receive upon reading depends upon the following:
These scrolls are most useful when applied to a weapon you intend to use through most of the game. Although they may be used to remove a curse on a weapon, the [[scroll of remove curse]] is a more common, less wasteful solution. Scrolls of enchant weapon are common enough that several will normally be found over the course of a long game, and with luck and forethought you can make extremely powerful weapons.
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{{crawlquote|On Success: ''Your [weapon] glows [color] for a moment.''<br>On Failure: ''Your [weapon] very briefly gains a [color] sheen.''<br>Used to uncurse an artefact: ''Your [weapon] glows silver for a moment.}}
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The chance of any given scroll successfully enchanting your weapon can be seen below:
  
==Effects==
 
Any wielded cursed weapon will be uncursed, including artifacts. If not an artifact, the wielded weapon can have their accuracy and/or damage bonuses increased, with a chance of failure if the current bonus is above +3. The chances of success for variously enchanted items are as follows:
 
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
! Current bonus || up to +3|| +4 ||+5|| +6|| +7|| +8 ||+9
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! Current Enchantment || -5 to +3|| +4 ||+5|| +6|| +7|| +8 ||+9
 
|-
 
|-
| Chance of +1 (EW1/2) || 100% || 56% || 44% || 33% || 22% || 11% || 0%
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| EW I or II: Chance of +1 || 100% || 56% || 44% || 33% || 22% || 11% || 0%
 
|-
 
|-
| Chance of +1 (EW3) || 50% || 52% || 46% || 38% ||28% || 15% || 0%
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| EW III: Chance of +1 || 50% || 52% || 46% || 38% ||28% || 15% || 0%
 
|-
 
|-
| Chance of +2 (EW3) || 50% || 15% || 10% || 5% || 2% || 0% || 0%
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| EW III: Chance of +2 || 50% || 15% || 10% || 5% || 2% || 0% || 0%
 
|}
 
|}
  
The message you receive depends only on success:
 
  
{{crawlquote|On Success: ''Your [wielded weapon] glows [color] for a moment.''<br>On Failure: ''Your [wielded weapon] very briefly gains a [color] sheen.''}}
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Raising your weapon's damage enchantment level also improves its ability to resist [[corrosion]] - the higher the enchantment, the better its ability to resist. This reaches 100% immunity at +5. Bear in mind that your weapon's ''accuracy'' enchantment level has no effect on corrosion.
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Regardless of success or failure, reading a scroll of enchant weapon will identify it, though each of the three types must be identified individually.
  
==Tips & Tricks==
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==Strategy==
*A general good practice is to enchant whatever weapon you're currently using up to +4, and then, when you find an endgame-quality weapon, enchant that with all the scrolls you can find. This avoids wasting too many scrolls on weapons you're not going to use in the end without crippling your ability to fight early on too heavily.
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*Although it's tempting to save these scrolls up until you find the perfect weapon, you shouldn't be too stingy with them. A general good practice is to enchant whatever weapon you're currently using up to +4, only going past that for the weapon you intend to use for the rest of the game. This avoids wasting too many scrolls on weapons you'll eventually toss without crippling your ability to survive early on.
*You may need a number of enchant weapon scrolls to access a [[trove]]. Usually, if you save the majority of your scrolls for an endgame-quality weapon, you'll know whether or not you're dealing with a weapon-demanding trove by the time you want to use your scrolls. Troves are usually worth the investment.
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*Some [[treasure trove]]s require you give them a weapon with a certain enchantment level to gain access. While these weapons may occur naturally, it's often easier to find an appropriate weapon and enchant it yourself. Usually, if you save the majority of your scrolls for an endgame-quality weapon, you'll know whether or not you're dealing with a weapon-demanding trove by the time you want to use your scrolls. The contents of a trove are usually worth the investment, though this is by no means guaranteed.
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*Using these scrolls to uncurse your weapon is extremely wasteful, as [[scrolls of remove curse]] are common and can uncurse multiple items at once. Do so only as a last resort.

Revision as of 22:23, 11 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of enchant weapon I, II, III
 ?

Reading any of the scrolls of enchant weapon will attempt to permanently enchant your currently wielded weapon to be more effective in combat, and will uncurse it if it is cursed. The enchantment effect of these scrolls will sometimes fail if the wielded weapon is already enchanted above +3, and will always fail if the weapon is enchanted to +9 or if you're currently wielding an artefact weapon, a magical staff, a rod, a deck, a non-combat item, or nothing (you can't enchant your fists). Successful enchantment will be reported as the weapon glowing, with different effects and colors for each of the three varieties:

  • Enchant Weapon I: Glows green, increases accuracy by up to +1.
  • Enchant Weapon II: Glows red, increases damage by up to +1.
  • Enchant Weapon III: Glows yellow, increases damage and accuracy by up to +1d2

The message you receive upon reading depends upon the following:

On Success: Your [weapon] glows [color] for a moment.
On Failure: Your [weapon] very briefly gains a [color] sheen.
Used to uncurse an artefact: Your [weapon] glows silver for a moment.

The chance of any given scroll successfully enchanting your weapon can be seen below:

Current Enchantment -5 to +3 +4 +5 +6 +7 +8 +9
EW I or II: Chance of +1 100% 56% 44% 33% 22% 11% 0%
EW III: Chance of +1 50% 52% 46% 38% 28% 15% 0%
EW III: Chance of +2 50% 15% 10% 5% 2% 0% 0%


Raising your weapon's damage enchantment level also improves its ability to resist corrosion - the higher the enchantment, the better its ability to resist. This reaches 100% immunity at +5. Bear in mind that your weapon's accuracy enchantment level has no effect on corrosion.

Regardless of success or failure, reading a scroll of enchant weapon will identify it, though each of the three types must be identified individually.

Strategy

  • Although it's tempting to save these scrolls up until you find the perfect weapon, you shouldn't be too stingy with them. A general good practice is to enchant whatever weapon you're currently using up to +4, only going past that for the weapon you intend to use for the rest of the game. This avoids wasting too many scrolls on weapons you'll eventually toss without crippling your ability to survive early on.
  • Some treasure troves require you give them a weapon with a certain enchantment level to gain access. While these weapons may occur naturally, it's often easier to find an appropriate weapon and enchant it yourself. Usually, if you save the majority of your scrolls for an endgame-quality weapon, you'll know whether or not you're dealing with a weapon-demanding trove by the time you want to use your scrolls. The contents of a trove are usually worth the investment, though this is by no means guaranteed.
  • Using these scrolls to uncurse your weapon is extremely wasteful, as scrolls of remove curse are common and can uncurse multiple items at once. Do so only as a last resort.