Difference between revisions of "Confusing Touch"

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{{Flavour|This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their bare hands, and may induce a state of confusion in the monster.}}
 
{{Flavour|This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their bare hands, and may induce a state of confusion in the monster.}}
  
'''Confusing Touch''' is a level 1 [[Hexes]] spell which causes your [[Unarmed Combat]] attacks to inflict [[confusion]] along with damage. Because you are more concerned with making contact with the enemy than injuring it, your base damage is reduced by 3 while your [[to-hit]] is increased by 1d([[Dexterity]]). Wearing [[gloves]] or [[gauntlets]] has no impact on the spell's effects.
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'''Confusing Touch''' is a level 1 [[Hexes]] spell which causes your [[Unarmed Combat]] attacks to inflict [[confusion]] along with damage. Because you are more concerned with making contact with the enemy than injuring it, your base damage is reduced by 3 while your [[to-hit]] is increased by 1d([[Dexterity]]). Wearing [[gloves]] has no impact on the spell's effects.
  
 
The save against this spell is based on the target's [[HD]] instead of its [[MR]], making Confusing Touch surprisingly useful in the late game. Its chance of success is:
 
The save against this spell is based on the target's [[HD]] instead of its [[MR]], making Confusing Touch surprisingly useful in the late game. Its chance of success is:

Revision as of 12:08, 4 May 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Confusing touch.png Confusing Touch
Level 1
School1 Hexes
Source(s)
Casting noise 1
Spell noise 0
This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their bare hands, and may induce a state of confusion in the monster.

Confusing Touch is a level 1 Hexes spell which causes your Unarmed Combat attacks to inflict confusion along with damage. Because you are more concerned with making contact with the enemy than injuring it, your base damage is reduced by 3 while your to-hit is increased by 1d(Dexterity). Wearing gloves has no impact on the spell's effects.

The save against this spell is based on the target's HD instead of its MR, making Confusing Touch surprisingly useful in the late game. Its chance of success is:

Vs. Natural Monsters: (30-HD) / 30
Vs. Demons and the Undead: (22-HD) / 22
Vs. Plants, Non-Living, or Magic Immune Monsters: No effect

You can cast the spell multiple times to increase its duration (duration is maxed at extremely bright red). Each time you attack while under the effects of the spell, duration is reduced by a random amount; while this makes it hard to gauge how many attacks you have left, having a greater duration makes it more likely to last.

Tips & Tricks

  • This spell stacks with most Transmutations spells. Mix it with Spider Form to leave your opponents both confused and poisoned!
  • Although trolls are normally hopeless with magic, this level 1 spell is ideal for them. It's simple enough that they can master it with relative ease, allowing them to quickly disable dangerous opponents (so long as they can close to melee). Their spell power with it will usually be dismally low; while this results in a very short window in which to attack the enemy, it also means the spell wears off faster, allowing you to resume dealing full damage to the now-confused and semi-helpless opponent.

History

Prior to 0.10, Confusing Touch had a higher success rate.