Difference between revisions of "Executioner"
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Spells: [[Pain]] (1d14), [[Haste]] | Spells: [[Pain]] (1d14), [[Haste]] | ||
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+ | <!--spl-bot-begin--> | ||
+ | ==Spells== | ||
+ | |||
+ | {{Spellcaster | ||
+ | |number= | ||
+ | |slot1=''none'' | ||
+ | |slot2=[[Pain]] (d14) | ||
+ | |slot3=[[Haste]] | ||
+ | |slot4=''none'' | ||
+ | |slot5=''none'' | ||
+ | |slot6=[[Haste]] | ||
+ | }} | ||
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+ | {{clear}} | ||
+ | <!--spl-bot-end--> | ||
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 20:03, 24 January 2013
Executioner 1 | |
---|---|
HP | 50 - 86 |
HD | 12 |
XP | 2,377 |
Speed | 20 |
AC | 10 |
EV | 15 |
Will | 144 |
Attack1 | 30 (hit: plain) |
Attack2 | 10 (hit: plain) |
Attack3 | 10 (hit: plain) |
Resistances | rElec, rF+, rC+, rPois+, rN+, rTorm, rRot |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | High |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | executioner, executioner |
Flags | Fighter Spellcaster See invisible Evil |
A horribly powerful demon. |
Useful Info
Executioners are terrifying tier-1 demons that move at twice normal speed. They deal a huge amount of damage per turn over many attacks, especially since they usually haste themselves at the start of a fight.
Spells
Tips & Tricks
- Spellcasters should kill executioners at range or escape as quickly as possible, as anything with low AC will be torn to shreds in melee. They can't fly, so hiding behind deep water or lava will thwart them.
- Characters with high AC and GDR can engage them in melee with reasonable safety, as their individual attacks aren't too bad.
- They are somewhat resistant to all elements, so use physical attacks, holy wrath, or irresistible attacks against them.