Difference between revisions of "Guardian serpent"
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==History== | ==History== | ||
− | In [[0.14]], they have a mostly new spell set, | + | In [[0.14]], they have a mostly new spell set, Teleport Other and Minor Healing were replaced by [[Blink Allies Encircling]]. |
Revision as of 18:33, 28 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
For a list of all snakes, see list of snakes.
guardian serpent S | |
---|---|
HP | 30-58 |
HD | 8 |
XP | 457 |
Speed | 15 |
AC | 6 |
EV | 14 |
Will | 64 |
Attack1 | 26 (hit: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | guardian serpent, guardian serpent |
Flags | Actual spells See invisible Speaks Spellcaster Warm-blooded |
Serpents are distinct and rare members of scaly society. They are light and swift like snakes, yet also intelligent like nagas. Their lack of hands, together with an extreme sense of duty, makes them renowned guardians. It is said that a guardian serpent would rather die in battle than leave anything to an intruder. |
Contents
Useful Info
Guardian serpents are fast, can see invisible, and cast some vicious spells. However, unlike most major serpents they lack a constriction attack.
Normally, they reside on the last two floors of the Snake Pit and are guaranteed to be guarding the serpentine rune itself. However, they may be randomly generated in the main dungeon starting on D:15 (or earlier as rare out-of-depth monsters), or in vaults as early as level 9.
Spells
Spell set | |
---|---|
Slot1 | Venom Bolt (3d13) |
Slot2 | Slow (50% success rate when MR=32) |
Slot3 | none |
Slot4 | none |
Slot5 | Blink Allies Encircling |
Slot6 | none |
Tips & Tricks
Poison resistance and an amulet of stasis (or high magic resistance) are recommended.
History
In 0.14, they have a mostly new spell set, Teleport Other and Minor Healing were replaced by Blink Allies Encircling.