Difference between revisions of "Amulet of rage"
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Revision as of 21:39, 29 September 2015
This amulet enables its wearer to attempt to enter a state of berserk rage. |
Wearing an amulet of rage allows you to go berserk at will. This vastly increases your combat capabilities for a short while, but leaves you penalized afterwards (see the berserk article for more details). This amulet is automatically identified when worn.
Success Rate: 50 + 2×Evocations > (3d100)/3
Cost: 2 MP, and you lose 600 nutrition when it ends
Formicids, mummies, ghouls, and vampires at less than Full (hunger) cannot berserk, and thus have no use for this amulet.
Strategy
For users with a decent Evocations skill, this amulet is a reliable and effectively infinite source of berserking. For non-Trog followers, this is amazingly useful, especially in the early game. Even without Evocations skill, however, it is far from useless. At no skill, you have a 50% chance of activating it. Simply start making activation attempts when the enemy is two or three tiles away, and if you activate early, simply pass a turn or move to meet it. This will reduce the duration of your berserk slightly, but you should still have plenty of time to crush your opponent. See the Berserk article for advice on intelligent berserking.
History
Prior to 0.15, wearing this amulet had a tiny chance of extending your berkserk each time you killed an enemy.
Prior to 0.11, this amulet also decreased the odds of you passing out after your berserk state ends.