Difference between revisions of "Deck of battle"

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(Also restoring Battlelust, for retiring purposes)
(Alphabetized contents, and archived retired cards into other pages.)
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The '''deck of battle''' is a "virtual" deck consisting of seven distinct cards which do various things pertaining to combat. The cards here appear only in the decks of [[Deck of changes|changes]], [[Deck of defence|defence]], and [[Deck of war|war]].
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The '''deck of battle''' is an [[archetype deck]] consisting of seven distinct cards which do various things pertaining to combat. The cards here appear only in the decks of [[Deck of changes|changes]], [[Deck of defence|defence]], and [[Deck of war|war]].
  
==Elixir card==
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==the Blade card==
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Prompts you to wield a weapon, then:
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*Power level 0: Applies a temporary brand selected from flaming, freezing, venom, draining, or vorpal.
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*Power level 1: Applies a temporary brand selected from anti-magic, chaos, electrocution, distortion, or pain.
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*Power level 2: Casts [[Tukima's Dance]].
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The temporary brand will fail on artifacts, permanently branded weapons, and unarmed players. [[Felid]]s get a special message:
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{{crawlquote|You feel like a smilodon for a moment.}}
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==Dowsing card==
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The Dowsing card has three possible effects: [[Magic Mapping]], [[Detect Items]] + [[Detect Traps]], and temporary [[telepathy]]. You get one effect at power level 0, one or two at level 1, and all three at level 2.
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==the Elixir card==
 
The Elixir card increases your HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
 
The Elixir card increases your HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
  
 
This card also appears in the [[deck of emergency]].
 
This card also appears in the [[deck of emergency]].
  
==Potion card==
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==the Helm card==
The Potion card gives you the effect of a random potion.
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Casts random protective enchantments on you.
*Power level 0: 33% chance of [[potion of curing|curing]] and 11% each of [[potion of agility|agility]], [[potion of brilliance|brilliance]], [[potion of might|might]], [[potion of confusion|confusion]], [[potion of slowing|slowing]], and [[potion of decay|decay]].
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*Power level 0: Either [[Phase Shift]] or [[Stoneskin]].
*Power level 1: 25% chance each of [[potion of resistance|resistance]] and [[potion of speed|speed]], 17% of curing, and 6% each of the others.
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*Power level 1: Phase Shift or Stoneskin, with a 50% chance of both, plus 50% chance of a magical shield that increases your SH.
*Power level 2: 25% chance each of [[potion of heal wounds|heal wounds]] and [[potion of magic|magic]], 13% each of resistance and speed, 8% of curing, and 3% each of the others.
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*Power level 2: Phase Shift or Stoneskin, with a 75% chance of both, plus 75% chance of a magical shield and 100% chance of [[potion of resistance|elemental resistance]].
  
 
==Metamorphosis card==
 
==Metamorphosis card==
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Transformation happens at a random power up to (power / 4) - 1.
 
Transformation happens at a random power up to (power / 4) - 1.
  
==Helm card==
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==the Potion card==
Casts random protective enchantments on you.
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The Potion card gives you the effect of a random potion.
*Power level 0: Either [[Phase Shift]] or [[Stoneskin]].
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*Power level 0: 33% chance of [[potion of curing|curing]] and 11% each of [[potion of agility|agility]], [[potion of brilliance|brilliance]], [[potion of might|might]], [[potion of confusion|confusion]], [[potion of slowing|slowing]], and [[potion of decay|decay]].
*Power level 1: Phase Shift or Stoneskin, with a 50% chance of both, plus 50% chance of a magical shield that increases your SH.
 
*Power level 2: Phase Shift or Stoneskin, with a 75% chance of both, plus 75% chance of a magical shield and 100% chance of [[potion of resistance|elemental resistance]].
 
  
==Blade card==
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*Power level 1: 25% chance each of [[potion of resistance|resistance]] and [[potion of speed|speed]], 17% of curing, and 6% each of the others.
Prompts you to wield a weapon, then:
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*Power level 2: 25% chance each of [[potion of heal wounds|heal wounds]] and [[potion of magic|magic]], 13% each of resistance and speed, 8% of curing, and 3% each of the others.
*Power level 0: Applies a temporary brand selected from flaming, freezing, venom, draining, or vorpal.
 
*Power level 1: Applies a temporary brand selected from anti-magic, chaos, electrocution, distortion, or pain.
 
*Power level 2: Casts [[Tukima's Dance]].
 
The temporary brand will fail on artifacts, permanently branded weapons, and unarmed players. [[Felid]]s get a special message:
 
{{crawlquote|You feel like a smilodon for a moment.}}
 
  
==Shadow card==
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==the Shadow card==
 
The Shadow card makes you [[invisible]] with duration up to <code>(power / 4) + 14</code>. At power level 1 or 2, it additionally gives you 1d(power/4) turns of bonus stealth.
 
The Shadow card makes you [[invisible]] with duration up to <code>(power / 4) + 14</code>. At power level 1 or 2, it additionally gives you 1d(power/4) turns of bonus stealth.
 
==Dowsing card==
 
The Dowsing card has three possible effects: [[Magic Mapping]], [[Detect Items]] + [[Detect Traps]], and temporary [[telepathy]]. You get one effect at power level 0, one or two at level 1, and all three at level 2.
 
 
 
This card also appears in the [[deck of wonders]].
 
This card also appears in the [[deck of wonders]].
 
==Battlelust card==
 
*Power level 0: Acts as a [[potion of might]] with a random power up to (power / 4) - 1.
 
*Power level 1: Sets your "building rage" timer to 1.
 
*Power level 2: Sets your temporary "slaying" buff to a random duration of up to (power / 6) turns.
 
 
==Mercenary Card==
 
Offers a mercenary for a fee.  The fee is roughly the XP value of the mercenary offered, plus or minus 15 percent. If you cannot or choose not to purchase the ally, it will be created hostile. It is a durable summon, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it ''can'' pick up new equipment to better arm itself. This is the list of possible mercenaries:
 
*{{Yellow|K}}[[File:Big kobold.png]][[Big kobold]]
 
*{{LightBlue|H}}[[Image:tengu_(monster).png]][[Tengu_(monster)|Tengu]]
 
*{{Yellow|q}}[[File:Deep dwarf scion.png]][[Deep dwarf scion]]
 
*{{Cyan|o}}[[File:orc knight.png]][[Orc knight]]
 
*{{Yellow|c}}[[File:Centaur warrior.png|32px]][[Centaur warrior]]
 
*{{Blue|i}}[[File:Spriggan rider.png]][[Spriggan rider]]
 
*{{Magenta|O}}[[File:ogre mage.png]][[Ogre mage]]
 
*{{LightRed|H}}[[File:minotaur.png]][[Minotaur_(monster)|Minotaur]]
 
*A random (non-professional) [[List_of_draconians| draconian]]
 
*{{LightCyan|e}}[[Image:Deep_elf_blademaster.png]][[Deep elf blademaster]]
 
 
High card power increases the chances of getting a stronger mercenary.
 
  
 
==History==
 
==History==
In [[0.15]], the Potion card was moved here from the [[deck of wonders]], and the Mercenary card moved in the other direction. The Dowsing card was moved from the old [[deck of dungeons]]. The Battlelust card, which granted agility, might, or building rage, was removed.
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In [[0.15]], the [[Potion card]] was moved here from the [[deck of wonders]]. The [[Mercenary card]] was included in this deck from [[0.11]] through [[0.14]], being moved to the [[deck of wonders]] in [[0.15]]. The [[Dowsing card]] was moved here from the old [[deck of dungeons]]. The [[Battlelust card]], which granted agility, might, or building rage, was removed entirely in [[0.15]].
 
 
The Mercenary card was added in [[0.11]]. Prior to [[0.12]], mercenaries would not change their equipment.
 
  
 
[[Category:Deck]]
 
[[Category:Deck]]

Revision as of 16:38, 30 November 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.

The deck of battle is an archetype deck consisting of seven distinct cards which do various things pertaining to combat. The cards here appear only in the decks of changes, defence, and war.

the Blade card

Prompts you to wield a weapon, then:

  • Power level 0: Applies a temporary brand selected from flaming, freezing, venom, draining, or vorpal.
  • Power level 1: Applies a temporary brand selected from anti-magic, chaos, electrocution, distortion, or pain.
  • Power level 2: Casts Tukima's Dance.

The temporary brand will fail on artifacts, permanently branded weapons, and unarmed players. Felids get a special message:

You feel like a smilodon for a moment.

Dowsing card

The Dowsing card has three possible effects: Magic Mapping, Detect Items + Detect Traps, and temporary telepathy. You get one effect at power level 0, one or two at level 1, and all three at level 2.

the Elixir card

The Elixir card increases your HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.

This card also appears in the deck of emergency.

the Helm card

Casts random protective enchantments on you.

  • Power level 0: Either Phase Shift or Stoneskin.
  • Power level 1: Phase Shift or Stoneskin, with a 50% chance of both, plus 50% chance of a magical shield that increases your SH.
  • Power level 2: Phase Shift or Stoneskin, with a 75% chance of both, plus 75% chance of a magical shield and 100% chance of elemental resistance.

Metamorphosis card

Applies a random bodily transformation, selected as follows.

Transformation happens at a random power up to (power / 4) - 1.

the Potion card

The Potion card gives you the effect of a random potion.

  • Power level 1: 25% chance each of resistance and speed, 17% of curing, and 6% each of the others.
  • Power level 2: 25% chance each of heal wounds and magic, 13% each of resistance and speed, 8% of curing, and 3% each of the others.

the Shadow card

The Shadow card makes you invisible with duration up to (power / 4) + 14. At power level 1 or 2, it additionally gives you 1d(power/4) turns of bonus stealth. This card also appears in the deck of wonders.

History

In 0.15, the Potion card was moved here from the deck of wonders. The Mercenary card was included in this deck from 0.11 through 0.14, being moved to the deck of wonders in 0.15. The Dowsing card was moved here from the old deck of dungeons. The Battlelust card, which granted agility, might, or building rage, was removed entirely in 0.15.