Difference between revisions of "Mercenary card"

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{{Version015}}
==Mercenary card==
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The Mercenary card offers a mercenary for a fee.  The fee is roughly the [[XP]] value of the mercenary offered, plus or minus 15 percent. If the player cannot or chooses not to purchase the ally, it will be created hostile. It is a durable summons, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it ''can'' pick up new equipment to better arm itself. This is the list of possible mercenaries:
 
 
Offers a mercenary for a fee.  The fee is roughly the XP value of the mercenary offered, plus or minus 15 percent. If you cannot or choose not to purchase the ally, it will be created hostile. It is a durable summon, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it ''can'' pick up new equipment to better arm itself. This is the list of possible mercenaries:
 
  
 
*{{Yellow|K}}[[File:Big kobold.png]][[Big kobold]]
 
*{{Yellow|K}}[[File:Big kobold.png]][[Big kobold]]
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High card power increases the chances of getting a stronger mercenary.
 
High card power increases the chances of getting a stronger mercenary.
  
===Decks containing this card===
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==History==
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The Mercenary card was added in [[0.11]], and could be found in the following [[Decks|decks]] over the past several versions. Prior to [[0.12]], mercenaries would not change their equipment.
  
from [[0.11]] through [[0.14]]
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{| class="prettytable"
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![[0.11]]
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![[0.12]]
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![[0.13]]
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![[0.14]]
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![[0.15]]
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![[trunk]]
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|----
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of defence|Defence]]
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<br>[[Deck of war|War]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of defence|Defence]]
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<br>[[Deck of war|War]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of defence|Defence]]
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<br>[[Deck of war|War]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of defence|Defence]]
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<br>[[Deck of war|War]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of wonders|Wonders]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Deck of changes|Changes]]
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<br>[[Deck of wonders|Wonders]]
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|----
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|}
  
*[[Deck of changes]]
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==See also==
*[[Deck of defence]]
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*[[Cards]]
*[[Deck of war]]
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*[[Decks]]
 
 
since [[0.15]]
 
 
 
*[[Deck of changes]]
 
*[[Deck of wonders]]
 
 
 
==History==
 
  
The Mercenary card was added in [[0.11]]. Prior to [[0.12]], mercenaries would not change their equipment.  In [[0.15]], the card was moved from the [[archetype deck]] of [[Deck of battle|Battle]] to that of [[Deck of wonders|Wonders]].  This, as well as changes to deck assemblies from archetypes in that version, shuffled the card around significantly.
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[[Category: Deck]]

Revision as of 16:18, 1 December 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.

The Mercenary card offers a mercenary for a fee. The fee is roughly the XP value of the mercenary offered, plus or minus 15 percent. If the player cannot or chooses not to purchase the ally, it will be created hostile. It is a durable summons, which means that it is worth no experience, can't be abjured, can't time out, and doesn't leave any equipment behind. However, it can pick up new equipment to better arm itself. This is the list of possible mercenaries:

High card power increases the chances of getting a stronger mercenary.

History

The Mercenary card was added in 0.11, and could be found in the following decks over the past several versions. Prior to 0.12, mercenaries would not change their equipment.

0.11 0.12 0.13 0.14 0.15 trunk

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Wonders

Changes
Wonders

See also