Difference between revisions of "Scroll of fear"
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{{flavour|This scroll causes great fear in those who see the one who reads it.}} | {{flavour|This scroll causes great fear in those who see the one who reads it.}} | ||
− | Reading a [[scroll of fear]] causes most [[natural]] monsters in the reader's view to become frightened and flee for a few turns. This will not affect | + | Reading a [[scroll of fear]] causes most [[natural]] monsters in the reader's view to become frightened and flee for a few turns. This will not affect friendly targets, such as [[summon]]s. [[Berserk]] monsters are also immune to its effects. |
==Strategy== | ==Strategy== |
Revision as of 01:21, 3 October 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
This scroll causes great fear in those who see the one who reads it. |
Reading a scroll of fear causes most natural monsters in the reader's view to become frightened and flee for a few turns. This will not affect friendly targets, such as summons. Berserk monsters are also immune to its effects.
Strategy
- Scrolls of fear are very useful if the player is swarmed early in the game (perhaps more useful than a scroll of blinking), and should be saved for dangerous situations. In the late game, monsters with high magic resistance will often resist this scroll.
- If you are able, consider your positioning before reading this scroll. Try to give your targets a suitable path for which to flee; if a fleeing monster finds itself cornered, it will turn around to fight.
- Read this scroll has the same effect as casting the Cause Fear spell. The scroll casts the spell at 200 power, so it will always be more powerful.
Scrolls |
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Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability |