Difference between revisions of "Potion of heal wounds"
(this was also pre-0.17 instead of 0.19, now fixed for rot and also removed mention of wand of heal wounds. Needs new flavour text to be 0.21!) |
(new flavour and version bump) |
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+ | {{flavour|A magical healing elixir which causes wounds to close and heal almost instantly. It can also repair rotting.}} | ||
[[Quaff]]ing a '''potion of heal wounds''' restores 9 + 3d28/3 [[HP]] (23 on average), up to your max HP. Any rot damage will be healed first. Each point of rot reduces the effectiveness of healing by 2 points for every point of rot. | [[Quaff]]ing a '''potion of heal wounds''' restores 9 + 3d28/3 [[HP]] (23 on average), up to your max HP. Any rot damage will be healed first. Each point of rot reduces the effectiveness of healing by 2 points for every point of rot. |
Revision as of 16:41, 10 April 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
A magical healing elixir which causes wounds to close and heal almost instantly. It can also repair rotting. |
Quaffing a potion of heal wounds restores 9 + 3d28/3 HP (23 on average), up to your max HP. Any rot damage will be healed first. Each point of rot reduces the effectiveness of healing by 2 points for every point of rot.
You feel much better.
Strategy
Unlike a potion of curing, potions of heal wounds do not cure status effects (e.g. poison, sickness, or confusion), but the restored HP may keep you alive long enough for them to pass on their own.
History
- Prior to 0.17, potions of heal wounds could only heal rot damage at or near full health.
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |