Difference between revisions of "Summon Lightning Spire"

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An immobile lightning spire that shoots bolts of electricity will be placed the targetted location, within two square radius of the caster. The location must be empty, and not [[deep water]] or [[lava]]. Higher [[spell power]] makes the spire more powerful.
 
An immobile lightning spire that shoots bolts of electricity will be placed the targetted location, within two square radius of the caster. The location must be empty, and not [[deep water]] or [[lava]]. Higher [[spell power]] makes the spire more powerful.
  
[[Hit dice]] of the lightning spire is ''<power> / 10'' (but at least 1).<ref>{{source ref|0.21.0|spl-summoning.cc|960}}</ref>
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[[Hit dice]] of the lightning spire is ''<power> / 10'' (but at least 1).<ref>{{source ref|0.22.0|spl-summoning.cc|960}}</ref>
  
 
The construct lasts for around 18 turns, regardless of the spell power.
 
The construct lasts for around 18 turns, regardless of the spell power.
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*The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
 
*The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
 
*You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
 
*You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
*The spire is immune to electricity and negative energy, so you can safely shoot bolts of [[Lightning Bolt|lightning]] and [[Bolt of Draining|draining]] through it.
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*The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of [[Lightning Bolt|lightning]], [[Venom Bolt|venom]], and [[Bolt of Draining|draining]] through it.
  
 
==History==
 
==History==

Revision as of 19:14, 22 January 2019

Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Summon lightning spire.png Summon Lightning Spire
Level 4
School1 Air
School2 Summoning
Source(s) Book of Iron
Book of Storms
Casting noise 2
Spell noise 0
Power Cap 100
Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.

Summon Lightning Spire is a level 4 Air/Summoning spell which summons a lightning spire.

Effect

An immobile lightning spire that shoots bolts of electricity will be placed the targetted location, within two square radius of the caster. The location must be empty, and not deep water or lava. Higher spell power makes the spire more powerful.

Hit dice of the lightning spire is <power> / 10 (but at least 1).[1]

The construct lasts for around 18 turns, regardless of the spell power.

Strategy

  • If positioned correctly, lightning spire can hit doublezaps on monsters.
  • The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
  • You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
  • The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of lightning, venom, and draining through it.

History

  • This spell was added in 0.14.

References