Difference between revisions of "Plant"
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− | + | {{list of | plants}} | |
− | + | {{monster info}} | |
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==Useful Info== | ==Useful Info== | ||
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[[File:Plant crypt.png]] '''Withered plants''' are a common sight on [[undead]]-themed floors and near some [[Yredelemnul]] [[altar]]s. | [[File:Plant crypt.png]] '''Withered plants''' are a common sight on [[undead]]-themed floors and near some [[Yredelemnul]] [[altar]]s. | ||
+ | {{flavour|A plant whose life has been drained away, but with its physical form still intact. It looks like it died many years ago.}} | ||
− | + | [[File:Petrified plant.png]] '''Petrified plants''' can be found near [[catoblepas]] dens in [[Lair]]:6. | |
− | + | {{flavour|An ordinary plant that has been turned to stone.}} | |
− | '''Petrified plants''' can be found near [[catoblepas]] dens in [[Lair]]:6. | ||
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− | {{flavour| | ||
[[File:Demonic plant.png]] '''Demonic plants''' are found in a few demon-themed vaults, most notably the [[Lugonu]]-corrupted [[Ecumenical Temple]]. | [[File:Demonic plant.png]] '''Demonic plants''' are found in a few demon-themed vaults, most notably the [[Lugonu]]-corrupted [[Ecumenical Temple]]. | ||
− | + | {{flavour|A demonic mockery of a plant, covered with mysterious appendages and writhing tentacles. It appears to be harmless.}} | |
− | {{flavour| | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Worshipers of [[Fedhas Madash]] have a very different relationship with plants than all other characters. They can step through them as though their tiles were empty | + | *Worshipers of [[Fedhas Madash]] have a very different relationship with plants than all other characters. They can step and fire through them as though their tiles were empty. With more piety, they can summon plant allies and transform dungeon [[wall]]s into plants. |
==History== | ==History== | ||
− | Prior to [[0. | + | *Prior to [[0.11]], plants were frequently used as targets of unidentified weapons, as one could identify weapon enchantments by repeatedly hitting monsters. In [[0.11]], skill-based enchantment identification was changed to be instantaneous, making them little more than obstacles to non-Fedhas worshipers. |
− | + | *Prior to [[0.9]]'s XP system-overhaul, plants made excellent targets for victory dancing. | |
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==See also== | ==See also== | ||
* [[:Category:Plant holiness]] | * [[:Category:Plant holiness]] |
Revision as of 22:17, 3 March 2020
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
For a list of all plants, see list of plants.
plant P | |
---|---|
HP | 132-266 |
HD | 10 |
XP | 0 |
Speed | 0 |
AC | 10 |
EV | 0 |
Will | Immune
|
Resistances | rPois+ rDrown rTorm |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Plant |
Size | Small |
Type | plant, plant |
Flags | Stationary No experience gain Harmless Fragile |
A plant that has adapted to grow in the unpleasant dungeon environment, somehow thriving even underground in the absence of the sun. |
Useful Info
Plants are harmless impediments which leave no corpses and are worth no XP. They can be found almost anywhere, but are extremely common in the Swamp, the Shoals, and the Lair. Ranged attacks and single-target beam-type spells cannot pass through them.
Variant Plants
There are several alternate versions of plants. Although they have different names and appearances, they have identical stats.
Withered plants are a common sight on undead-themed floors and near some Yredelemnul altars.
A plant whose life has been drained away, but with its physical form still intact. It looks like it died many years ago. |
Petrified plants can be found near catoblepas dens in Lair:6.
An ordinary plant that has been turned to stone. |
Demonic plants are found in a few demon-themed vaults, most notably the Lugonu-corrupted Ecumenical Temple.
A demonic mockery of a plant, covered with mysterious appendages and writhing tentacles. It appears to be harmless. |
Tips & Tricks
- Worshipers of Fedhas Madash have a very different relationship with plants than all other characters. They can step and fire through them as though their tiles were empty. With more piety, they can summon plant allies and transform dungeon walls into plants.
History
- Prior to 0.11, plants were frequently used as targets of unidentified weapons, as one could identify weapon enchantments by repeatedly hitting monsters. In 0.11, skill-based enchantment identification was changed to be instantaneous, making them little more than obstacles to non-Fedhas worshipers.
- Prior to 0.9's XP system-overhaul, plants made excellent targets for victory dancing.