Difference between revisions of "Dispersal"
(+dispersal trap in histo, Src: Development at github; seen playing in trunk) |
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==See Also== | ==See Also== | ||
*[[Disjunction]] | *[[Disjunction]] | ||
+ | *[[Dispersal trap]]<!-- a new trap type in trunk [[0.23]] --> | ||
==History== | ==History== | ||
− | |||
− | |||
Prior to [[0.12]], there was only a 50% chance that the monster would blink away when the teleport attempt failed. | Prior to [[0.12]], there was only a 50% chance that the monster would blink away when the teleport attempt failed. |
Revision as of 12:33, 9 December 2018
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
- This page describes the Dispersal spell. For the ammunition brand, see Dispersal (brand).
Dispersal | |
---|---|
Level | 6 |
School1 | Translocation |
Source(s) | There-And-Back Book Book of the Warp |
Casting noise | 5 |
Spell noise | 0 |
Power Cap | 200 |
Range | 1-4 |
Flags | Area, Escape |
Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space. |
Dispersal is a level 6 Translocation spell which attempts to clear away all monsters adjacent to you.
Effect
If the spell manages to beat a monster's magic resistance, the monster is instantly teleported away. If the spell fails, the monster will blink away, even if they have magic immunity.
See Also
History
Prior to 0.12, there was only a 50% chance that the monster would blink away when the teleport attempt failed.