Difference between revisions of "Dispersal"

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==Effect==
 
==Effect==
 
If the spell manages to beat a monster's [[magic resistance]], the monster is instantly [[teleport]]ed away. If the spell fails, the monster will [[blink]] away, even if they have magic immunity.
 
If the spell manages to beat a monster's [[magic resistance]], the monster is instantly [[teleport]]ed away. If the spell fails, the monster will [[blink]] away, even if they have magic immunity.
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If there is not enough space for the monsters that would have blinked, they may get confused instead. This may happen for example if you go down the stairs and arrive in a very small room filled with enemies.
  
 
==See Also==
 
==See Also==

Revision as of 19:40, 11 May 2021

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
This page describes the Dispersal spell. For the ammunition brand, see Dispersal (brand).
Dispersal.png Dispersal
Level 6
School1 Translocation
Source(s) There-And-Back Book
Book of the Warp
Casting noise 5
Spell noise 0
Power Cap 200
Range 1-4
Flags Area, Escape
Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.

Dispersal is a level 6 Translocation spell which attempts to clear away all monsters adjacent to you.

Effect

If the spell manages to beat a monster's magic resistance, the monster is instantly teleported away. If the spell fails, the monster will blink away, even if they have magic immunity.

If there is not enough space for the monsters that would have blinked, they may get confused instead. This may happen for example if you go down the stairs and arrive in a very small room filled with enemies.

See Also

History

Prior to 0.12, there was only a 50% chance that the monster would blink away when the teleport attempt failed.