Difference between revisions of "Hit dice"
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Monster melee [[to hit]] is 18+HD*(1.5, or 2.5 for monsters with the [[Fighter flag]]). Beam to hit is 12*HD. | Monster melee [[to hit]] is 18+HD*(1.5, or 2.5 for monsters with the [[Fighter flag]]). Beam to hit is 12*HD. | ||
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+ | The player can [[Malmutate|temporarily reduce HD]] of monsters by hitting them with [[Plutonium sword]] or by casting [[Irradiate]] or [[Yara's Violent Unravelling]]. | ||
As some examples: [[hobgoblin]]s and other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]] at 30: this is why they deal so much damage with their spells. | As some examples: [[hobgoblin]]s and other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]] at 30: this is why they deal so much damage with their spells. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 19:06, 22 December 2020
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HD redirects here. For the obsolete player race, see Hill Dwarf
Hit dice (or HD) is roughly equivalent to a monster's experience level; it is not the same as hit points. Hit dice affects a monster's magic resistance, spellpower, experience value, accuracy, etc., as well as what a monster polymorphs into and whether it will be affected by things like Mephitic Cloud and darts.
Monster melee to hit is 18+HD*(1.5, or 2.5 for monsters with the Fighter flag). Beam to hit is 12*HD.
The player can temporarily reduce HD of monsters by hitting them with Plutonium sword or by casting Irradiate or Yara's Violent Unravelling.
As some examples: hobgoblins and other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27. Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire at 30: this is why they deal so much damage with their spells.