Difference between revisions of "Staff of Wucad Mu"

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{{flavour|A crystal staff overflowing with magical energies. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind. Its power depends on the wielder's Evocations skill.}}
 
{{flavour|A crystal staff overflowing with magical energies. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind. Its power depends on the wielder's Evocations skill.}}
  
The '''staff of Wucad Mu'''<ref>{{source ref|0.25.1|art-data.txt|234}}</ref> is an [[artefact]] [[magical staff]] that can refund MP after casting.
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The '''staff of Wucad Mu'''<ref>{{source ref|0.26.1|art-data.txt|232}}</ref> is an [[artefact]] [[magical staff]] that can refund MP after casting.
  
 
The staff can be used in combat, functioning as a +9 [[staff]].
 
The staff can be used in combat, functioning as a +9 [[staff]].
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While the odds of negative effects occurring are intimidatingly high, not every effect is a severe one. The amount of MP you can channel in a single turn is truly impressive when you get your Evocations skill into the double digits. You can avoid the confusion if you happen to have [[clarity]], but over-reliance on this staff can rapidly drain your intelligence, forcing you to regain it as you gain experience much like any other stat loss. Zin's Vitalisation protects from both the confusion and intelligence damage, but not the MP drain.
 
While the odds of negative effects occurring are intimidatingly high, not every effect is a severe one. The amount of MP you can channel in a single turn is truly impressive when you get your Evocations skill into the double digits. You can avoid the confusion if you happen to have [[clarity]], but over-reliance on this staff can rapidly drain your intelligence, forcing you to regain it as you gain experience much like any other stat loss. Zin's Vitalisation protects from both the confusion and intelligence damage, but not the MP drain.
  
This weapon is primarily useful for its MP efficency. However, it can finish off weakened, lightly armoured opponents.  
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This weapon is primarily useful for its MP efficency. However, it can finish off weakened, lightly armoured opponents.
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==History==
 
==History==
 
*In [[0.27]], the staff of Wucad Mu will refund MP more often, and can refund MP even when it backfires.
 
*In [[0.27]], the staff of Wucad Mu will refund MP more often, and can refund MP even when it backfires.

Revision as of 04:45, 16 July 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
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Type Magical staves
Name staff of Wucad Mu
Icon Staff of wucad mu.png
A crystal staff overflowing with magical energies. It can be evoked to restore large amounts of magical energy, but at the risk of damaging the user's mind. Its power depends on the wielder's Evocations skill.

The staff of Wucad Mu[1] is an artefact magical staff that can refund MP after casting.

The staff can be used in combat, functioning as a +9 staff.

Strategy

While the odds of negative effects occurring are intimidatingly high, not every effect is a severe one. The amount of MP you can channel in a single turn is truly impressive when you get your Evocations skill into the double digits. You can avoid the confusion if you happen to have clarity, but over-reliance on this staff can rapidly drain your intelligence, forcing you to regain it as you gain experience much like any other stat loss. Zin's Vitalisation protects from both the confusion and intelligence damage, but not the MP drain.

This weapon is primarily useful for its MP efficency. However, it can finish off weakened, lightly armoured opponents.

History

  • In 0.27, the staff of Wucad Mu will refund MP more often, and can refund MP even when it backfires.
  • Prior to 0.26, the staff of Wucad Mu provide channeling like the staff of energy. Instead, it will have a chance based on Evocations skill to refund the MP cost of spells. The chance of a backlash will be determined by Evocations and spell level.
  • Prior to 0.20, the staff's negative effects were based on Divinations miscast effects.
  • Prior to 0.12, the enchantments on this weapon depended on intelligence and were capable of reaching up to +22/+13.
  • Prior to 0.11, this item appeared as an ephemeral quarterstaff when unidentified.
  • Prior to 0.8, this staff would occasionally cause miscast effects simply by attacking with it.

References