Difference between revisions of "Unbreathing"

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'''Unbreathing''' creatures do not require air to survive. These include [[undead]], [[nonliving]], and [[plant]]-type monsters. Player characters can achieve this by playing a [[ghoul]], [[vampire]], [[mummy]], [[gargoyle]], grey [[draconian]], or by being in [[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], [[Fungus Form]], or [[Wisp Form]].
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'''Unbreathing''' creatures do not require air to survive. These include [[undead]], [[nonliving]], and [[plant]]-type monsters. Player characters can achieve this by playing a [[ghoul]], [[vampire]] (only when Bloodless), [[mummy]], [[gargoyle]], [[djinni]], or by being in [[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]].
  
Because these must be inhaled to affect their victim, unbreathing creatures are unaffected by [[Mephitic Cloud|mephitic]], [[miasma]], or [[Poisonous Cloud|poisonous]] [[cloud]]s, but are susceptible to other harmful clouds (such as [[Conjure Flame|flaming]], [[Freezing Cloud|freezing]], or [[Cloud#Mutagenic|mutagenic]]). Unbreathing creatures are also immune to [[asphyxiation]] damage (such as through [[curare]] needles or [[water elemental]]s), and take reduced damage from [[Primal Wave]]. Note, however, that unbreathing creatures can still drown in [[deep water]] (with the exception of grey [[Draconian]]s, who specifically have the ability to move through deep water, albeit slowly and awkwardly).
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Unbreathing creatures are immune to confusing [[Ballistomycete spore|spores]] and drowning damage.
  
 
==History==
 
==History==
*In [[0.27]], the unbreathing property was removed. [[Gargoyle]]s and grey [[Draconian]]s are now vulnerable to various cloud effects, while the [[undead]] are naturally immune to all these effects. Grey Draconians were also made amphibious, resisting Primal Wave.
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*In [[0.27]], the unbreathing property was mostly removed. [[Gargoyle]]s and grey [[Draconian]]s are now vulnerable to various cloud effects, while the [[undead]] are naturally immune to all these effects. Grey Draconians were also made amphibious, resisting Primal Wave.
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].

Revision as of 14:15, 13 October 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Unbreathing creatures do not require air to survive. These include undead, nonliving, and plant-type monsters. Player characters can achieve this by playing a ghoul, vampire (only when Bloodless), mummy, gargoyle, djinni, or by being in Ice Form, Statue Form, Lich Form, Tree Form, or Wisp Form.

Unbreathing creatures are immune to confusing spores and drowning damage.

History

  • In 0.27, the unbreathing property was mostly removed. Gargoyles and grey Draconians are now vulnerable to various cloud effects, while the undead are naturally immune to all these effects. Grey Draconians were also made amphibious, resisting Primal Wave.
  • Prior to 0.26, unbreathing creatures were not immune to miasma.