Difference between revisions of "Ignition"

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'''Ignition''' is a level 8 [[Fire Magic]] spell which creates a 3x3 fireball (somewhat weaker than the [[Fireball]] spell) around every enemy in sight. This spell is more effective when 2 or more enemies are next to each other, as the explosions will overlap. An explosion will still be created on a square if an enemy dies as a result of a previous explosion.
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'''Ignition''' is a level 8 [[Fire Magic]] spell which creates a 3x3 fireball (somewhat weaker than the [[Fireball]] spell) around every enemy in sight. Explosions do not harm the user or their allies. An explosion will still be created, even if an enemy dies as a result of a previous explosion.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*This spell is great for clearing large packs of non fire resistant monsters. Also, since Ignition affects summoned monsters too, this spell is good against summoners, e.g., [[mummy priest]]s, when they are surrounded by allies.
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*This spell is great for clearing large packs of monsters, as their explosions will overlap (assuming they aren't fire resistant). Also, since Ignition affects summoned monsters too, this spell is good against summoners, e.g., [[mummy priest]]s, when they are surrounded by their allies.
 
*While Ignition might have less single target damage than even Fireball, chaining multiple explosions together can result in much more damage. Naturally packed areas like [[the Tomb]] and a [[Ziggurat]] naturally like Ignition, as a result.
 
*While Ignition might have less single target damage than even Fireball, chaining multiple explosions together can result in much more damage. Naturally packed areas like [[the Tomb]] and a [[Ziggurat]] naturally like Ignition, as a result.
 
*As the description suggests, allies will never be harmed by this spell, making it particularly desirable for characters banned from harming companions, such as followers of [[Beogh]] or [[Jiyva]]. Players making use of [[Summonings]] or [[Necromancy]] spells can also benefit.
 
*As the description suggests, allies will never be harmed by this spell, making it particularly desirable for characters banned from harming companions, such as followers of [[Beogh]] or [[Jiyva]]. Players making use of [[Summonings]] or [[Necromancy]] spells can also benefit.

Revision as of 03:12, 5 March 2023

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Ignition.png Ignition
Level 8
School1 Fire
Source(s) Everburning Encyclopedia
Book of Spontaneous Combustion
Casting noise 8
Spell noise 15
Power Cap 200
Flags Area
All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.
Spell Details
Damage Formula 3d(3.33+Power/9) fire
Max Damage 3d(25)
Max Power 200
Range LOS
Targeting LOS
To-hit
Special Cloud, AOE

Ignition is a level 8 Fire Magic spell which creates a 3x3 fireball (somewhat weaker than the Fireball spell) around every enemy in sight. Explosions do not harm the user or their allies. An explosion will still be created, even if an enemy dies as a result of a previous explosion.

Tips & Tricks

  • This spell is great for clearing large packs of monsters, as their explosions will overlap (assuming they aren't fire resistant). Also, since Ignition affects summoned monsters too, this spell is good against summoners, e.g., mummy priests, when they are surrounded by their allies.
  • While Ignition might have less single target damage than even Fireball, chaining multiple explosions together can result in much more damage. Naturally packed areas like the Tomb and a Ziggurat naturally like Ignition, as a result.
  • As the description suggests, allies will never be harmed by this spell, making it particularly desirable for characters banned from harming companions, such as followers of Beogh or Jiyva. Players making use of Summonings or Necromancy spells can also benefit.

History

  • Ignition was added in version 0.20.