Difference between revisions of "Entropy weaver"
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{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Entropy weavers''' are potentially devastating humanoid casters, capable of quickly inflicting | + | '''Entropy weavers''' are potentially devastating humanoid casters, capable of quickly inflicting [[corrosion]], rendering a character extremely weak and vulnerable. They can be found in [[the Spider's Nest]] and rarely in [[the Vaults]], usually accompanied by several [[list of arthropods#Arachnids|spiders]]. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *The best way to counter | + | *The best way to counter Entropic Weave is to fight weavers separately from other monsters. Stairs are your friends here. |
− | * | + | **Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, you can switch to attacks that don't involve your weapons. |
− | + | **If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, even a lone entropy weaver can quickly shred you - having other enemies around only makes it worse. | |
− | *Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, switch to attacks that don't involve your weapons. | + | *Wearing a [[ring of resist corrosion]] (or any other form of [[corrosion resistance]]) reduces the chance of being corroded by 50%. Since it doesn't provide immunity, you should still try your best to kill them quickly. |
− | **If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, it doesn't | + | *Entropy weavers can rarely spawn in [[the Lair]] as part of a [[vault]]. It can be wise to skip a floor with an early entropy weaver, and come back later. |
− | * Entropy weaver [[simulacra]] are | + | *Entropy weaver [[simulacra]] are deadly, due to their 4 cold-boosted attacks - they can deal up to {52 physical + 84 cold) damage per turn. Like all simulcara, they are frail, so if created use any form of ranged means you can. |
− | ** | + | **Simulacra are often created by [[pharaoh ant]]s. When the ant dies, it casts [[Bind Soul]]s - killing the weaver after creates a simulacrum. Killing the weaver before the ant prevents Bind Souls from being cast. |
==History== | ==History== | ||
+ | *Prior to [[0.30]], entropy weavers had 13 [[HD]], but no Fighter flag. This made entropy weaver [[simulacra]] significantly more deadly (156 cold damage!). | ||
+ | *Prior to [[0.27]], you could find entropy weavers in [[ant]]-themed vaults. | ||
*Prior to [[0.26]], entropy weavers could pick up and use weapons and armour. | *Prior to [[0.26]], entropy weavers could pick up and use weapons and armour. | ||
*Before [[0.18]], entropy weavers used [[Chant Word of Entropy]] instead of [[Entropic Weave]], which required several turns to take effect. | *Before [[0.18]], entropy weavers used [[Chant Word of Entropy]] instead of [[Entropic Weave]], which required several turns to take effect. | ||
*Entropy weavers were added in [[0.17]]. | *Entropy weavers were added in [[0.17]]. |
Revision as of 01:49, 18 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
entropy weaver B | |
---|---|
HP | 47-96 |
HD | 13 |
XP | 1391 |
Speed | 12 |
AC | 7 |
EV | 13 |
Will | 60 |
Attack1 | 17 (hit: plain) |
Attack2 | 17 (hit: plain) |
Attack3 | 17 (hit: plain) |
Attack4 | 17 (hit: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Natural |
Size | Medium |
Type | entropy weaver, entropy weaver |
Flags | Fighter Warm-blooded No skeleton See invisible Speaks Web immune |
A gaunt humanoid with flaking, pale chitin. Its spindly limbs are capable of startlingly quick movement and end in razor-sharp talons. |
Contents
Useful Info
Entropy weavers are potentially devastating humanoid casters, capable of quickly inflicting corrosion, rendering a character extremely weak and vulnerable. They can be found in the Spider's Nest and rarely in the Vaults, usually accompanied by several spiders.
Spells
Spell set I | ||
---|---|---|
Slot1 | Entropic Weave | Wizard flag |
Tips & Tricks
- The best way to counter Entropic Weave is to fight weavers separately from other monsters. Stairs are your friends here.
- Keep in mind that spells, wands, and Invocations are unaffected by corrosion. If you get corroded, you can switch to attacks that don't involve your weapons.
- If weapons are the only thing you can use to fight effectively, be prepared to make a hasty retreat. With four relatively powerful attacks, even a lone entropy weaver can quickly shred you - having other enemies around only makes it worse.
- Wearing a ring of resist corrosion (or any other form of corrosion resistance) reduces the chance of being corroded by 50%. Since it doesn't provide immunity, you should still try your best to kill them quickly.
- Entropy weavers can rarely spawn in the Lair as part of a vault. It can be wise to skip a floor with an early entropy weaver, and come back later.
- Entropy weaver simulacra are deadly, due to their 4 cold-boosted attacks - they can deal up to {52 physical + 84 cold) damage per turn. Like all simulcara, they are frail, so if created use any form of ranged means you can.
- Simulacra are often created by pharaoh ants. When the ant dies, it casts Bind Souls - killing the weaver after creates a simulacrum. Killing the weaver before the ant prevents Bind Souls from being cast.
History
- Prior to 0.30, entropy weavers had 13 HD, but no Fighter flag. This made entropy weaver simulacra significantly more deadly (156 cold damage!).
- Prior to 0.27, you could find entropy weavers in ant-themed vaults.
- Prior to 0.26, entropy weavers could pick up and use weapons and armour.
- Before 0.18, entropy weavers used Chant Word of Entropy instead of Entropic Weave, which required several turns to take effect.
- Entropy weavers were added in 0.17.