Difference between revisions of "Monster generation"

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While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:
 
While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "'''monster generation rate'''" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:
 
* [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises (slows down) until it reaches 300, at 15k turns.
 
* [[Pandemonium]]: MGR starts at 50; after 3k turns, it gradually rises (slows down) until it reaches 300, at 15k turns.
 
* [[Abyss]]: set to 5, meaning that there will always be a monster spawn every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref>
 
* [[Abyss]]: set to 5, meaning that there will always be a monster spawn every 5 turns.<ref>{{source ref|0.28.0|mon-place.cc|318}}</ref>
* During the [[Orb run]]: set to 18<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>. Monsters spawn near you, with a special monster set<ref>{{source ref|0.28.0|mon-place.cc|2528}}</ref>:
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** The monster generation code may run twice with a <code>Floor/5</code> chance to A:5<ref>{{source ref|0.29.0|timed-effects.cc|284}}</ref>, three times in A:6, and four times in A:7. Also, spawns in A:6-7 may force-spawn near you.
**[[Pandemonium lord]]: 10%
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* During the [[Orb run]]: set to 18<ref>{{source ref|0.28.0|mon-place.cc|313}}</ref>. Monsters spawn near you, with a special monster set (see [[Orb of Zot#Monster Spawns]]).  
***Further 10% chance for this to be either a [[seraph]], [[Boris]] (if not somewhere else), or a [[unique]] Pan lord (if you have their rune without killing them).  
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**[[Orb Guardian]]: 15%
 
**[[Tier-1 demon]] or [[Tier-2 demon]]: 25%
 
**[[Tier-3 demon]] or [[Tier-4 demon]]: 10%
 
**Any monster from the [[Pandemonium]]: 40%
 
 
Otherwise, monster spawn is disabled.
 
Otherwise, monster spawn is disabled.
  

Revision as of 23:52, 25 August 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

While monsters do not normally spawn once you enter a floor, some effects or branches may generate new monsters as you stay in it. Specifically, there is a "monster generation rate" (MGR), and every 5 turns, there is a (5 in MGR) chance of a monster spawning somewhere on the level; a higher value means a slower spawn rate. This monster will normally fit the branch it was spawned in. The MGR's value varies:

  • Pandemonium: MGR starts at 50; after 3k turns, it gradually rises (slows down) until it reaches 300, at 15k turns.
  • Abyss: set to 5, meaning that there will always be a monster spawn every 5 turns.[1]
    • The monster generation code may run twice with a Floor/5 chance to A:5[2], three times in A:6, and four times in A:7. Also, spawns in A:6-7 may force-spawn near you.
  • During the Orb run: set to 18[3]. Monsters spawn near you, with a special monster set (see Orb of Zot#Monster Spawns).

Otherwise, monster spawn is disabled.

For worshippers of Cheibriados, the MGR in the Abyss or while holding the Orb of Zot is doubled (halving the spawn rate).

History

References