Difference between revisions of "Enchant"
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*[[Armour]] gain 1 [[AC]] per enchantment, increasing the maximum AC roll by 1. They are enchanted via a [[scroll of enchant armour]]. | *[[Armour]] gain 1 [[AC]] per enchantment, increasing the maximum AC roll by 1. They are enchanted via a [[scroll of enchant armour]]. | ||
*[[Shield]]s gain 1 [[SH]] per enchantment, increasing the chance to block. They are enchanted via a [[scroll of enchant armour]]. | *[[Shield]]s gain 1 [[SH]] per enchantment, increasing the chance to block. They are enchanted via a [[scroll of enchant armour]]. | ||
− | *[[Weapon]]s gain 1 point of [[to-hit]] and an effective 1 [[slaying]] per enchantment, increasing its maximum damage by 1. They are enchanted via a [[scroll of enchant weapon]]. | + | *[[Weapon]]s gain 1 point of [[to-hit]] and an effective +1 [[slaying]] per enchantment, increasing its maximum damage by 1. They are enchanted via a [[scroll of enchant weapon]]. |
[[Ring]]s may also display an enchant value, though except for a unique [[shop]] [[vault]], they will always be either +6 or +4 (depending on the stat of the ring). They can not be enchanted further. [[Artefact]]s come with a random enchantment value and can not be enchanted further. | [[Ring]]s may also display an enchant value, though except for a unique [[shop]] [[vault]], they will always be either +6 or +4 (depending on the stat of the ring). They can not be enchanted further. [[Artefact]]s come with a random enchantment value and can not be enchanted further. | ||
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==History== | ==History== | ||
*Prior to [[0.25]], stat boosting rings could naturally spawn with an enchantment from 2 to 6, positive or negative. An [[amulet of reflection]] varied in the same way, though was always positive. | *Prior to [[0.25]], stat boosting rings could naturally spawn with an enchantment from 2 to 6, positive or negative. An [[amulet of reflection]] varied in the same way, though was always positive. | ||
− | *Prior to [[0.15]], weapons had a seperate | + | *Prior to [[0.15]], weapons had a seperate to-hit enchant and damage enchant (e.g. +8,+6 broad axe). A scroll of enchant weapon I increased the former, a scroll of enchant wepaon II for the latter, and a scroll of enchant weapon III increased both twice. |
Revision as of 22:23, 19 August 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For the class of effect described as "hostile enchantments", see Willpower#Resistible enchantments. For the defunct spell school with these effects, see Enchantments.
Armour, weapons and shields may have enchantments, such as a +8 broad axe. Each enchant, or "plus", adds +1 to a specific stat:
- Armour gain 1 AC per enchantment, increasing the maximum AC roll by 1. They are enchanted via a scroll of enchant armour.
- Shields gain 1 SH per enchantment, increasing the chance to block. They are enchanted via a scroll of enchant armour.
- Weapons gain 1 point of to-hit and an effective +1 slaying per enchantment, increasing its maximum damage by 1. They are enchanted via a scroll of enchant weapon.
Rings may also display an enchant value, though except for a unique shop vault, they will always be either +6 or +4 (depending on the stat of the ring). They can not be enchanted further. Artefacts come with a random enchantment value and can not be enchanted further.
This is not to be confused with brands or egos (e.g. broad axe of flaming).
History
- Prior to 0.25, stat boosting rings could naturally spawn with an enchantment from 2 to 6, positive or negative. An amulet of reflection varied in the same way, though was always positive.
- Prior to 0.15, weapons had a seperate to-hit enchant and damage enchant (e.g. +8,+6 broad axe). A scroll of enchant weapon I increased the former, a scroll of enchant wepaon II for the latter, and a scroll of enchant weapon III increased both twice.