Difference between revisions of "Mulch"
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*[[Dispersal_(brand)|Dispersal]] Boomerangs: Always mulch. | *[[Dispersal_(brand)|Dispersal]] Boomerangs: Always mulch. | ||
*Other [[Dart]]s: 16.67% | *Other [[Dart]]s: 16.67% | ||
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==History== | ==History== |
Revision as of 02:16, 24 August 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used.
- Stones: 12.5%
- Poisoned Darts: 8.33%
- Javelins, Boomerangs: 5%
- Large rocks: 4%
- Throwing nets: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
Brands also can affect mulch rates:
History
- Prior to 0.29, ranged weapons had their own ammo: sling bullets, arrows, and bolts mulched 12.5% of the time.
- Prior to 0.24, Exploding ammo existed, which always mulched.
- Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
- Prior to 0.11, enchantment bonuses were available on ammo, decreasing mulch rates.
- Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.