Difference between revisions of "Mountain boots"
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(Yes, not getting shafted is very nice. But shafts aren't as bad these days, and I wouldn't say avoiding shafts automatically makes these the best boots ever) |
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+3 [[boots]]<br> | +3 [[boots]]<br> | ||
[[Cold|rC]]+<br> | [[Cold|rC]]+<br> | ||
− | Immunity to [[shaft]]s and involuntary movement (such as [[trample]] or [[ | + | Immunity to [[shaft]]s and involuntary movement (such as [[trample]], [[Wind Blast]], or [[Harpoon Shot]]).<br> |
No effect on translocations (e.g. [[dispersal]], [[banishment]]). | No effect on translocations (e.g. [[dispersal]], [[banishment]]). | ||
==Desirability== | ==Desirability== | ||
− | + | Even as just +3 boots with rC+, the '''mountain boots'''<ref>{{source ref|0.29.0|art-data.txt|1678}}</ref> provide more protection than any non-[[artefact]] boots. They also render the wearer immune to shafts, one of the deadlier [[trap]]s it's possible to encounter. However, such traps can only trigger once per [[branch]] -- if one has already encountered a shaft in their current branch (or if the current branch cannot generate shafts), a different set of boots with more resistances or a different ego may be preferable. | |
+ | |||
+ | The ability to [[stair dancing|stair dance]] around trampling enemies like [[elephant]]s or [[rockslime]]s is a welcome bonus. | ||
==History== | ==History== |
Revision as of 04:36, 27 August 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
These sturdy boots were created by an artificer who lived high up on a remote mountain peak, as protection against the mountain's near-constant avalanches, rockslides, and snowstorms. No force short of translocations magic will budge the wearer from their position. |
+3 boots
rC+
Immunity to shafts and involuntary movement (such as trample, Wind Blast, or Harpoon Shot).
No effect on translocations (e.g. dispersal, banishment).
Desirability
Even as just +3 boots with rC+, the mountain boots[1] provide more protection than any non-artefact boots. They also render the wearer immune to shafts, one of the deadlier traps it's possible to encounter. However, such traps can only trigger once per branch -- if one has already encountered a shaft in their current branch (or if the current branch cannot generate shafts), a different set of boots with more resistances or a different ego may be preferable.
The ability to stair dance around trampling enemies like elephants or rockslimes is a welcome bonus.
History
- The mountain boots were introduced in 0.29.
References
- ↑ art-data.txt:1678 (0.29.0)