Difference between revisions of "Lehudib's Crystal Spear"
Cacophonie (talk | contribs) (This spell can now be found in two new books rather than only the Book of Annihilations. Uping version) |
(LCS max damage only possible with 200 spell power, less realistic in a "normal" game, so no point calcing average damage there. Also make strategy section) |
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''For the obsolete [[unrandom artefact]], see [[Lehudib's crystal spear (unrand)]].'' | ''For the obsolete [[unrandom artefact]], see [[Lehudib's crystal spear (unrand)]].'' | ||
{{spell info}} | {{spell info}} | ||
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− | '''Lehudib's Crystal Spear''' (or '''LCS''') is a level 8 [[Conjurations]]/[[Earth Magic]] spell that launches a massively powerful, irresistible projectile at a single target. | + | '''Lehudib's Crystal Spear''' (or '''LCS''') is a level 8 [[Conjurations]]/[[Earth Magic]] spell that launches a massively powerful, irresistible projectile at a single target. Like an upgraded version of [[Iron Shot]], it can do a maximum of 230 irresistible damage. |
− | + | == Strategy == | |
+ | This spell may be powerful, but it faces competition with [[Iron Shot]] itself. As a dual-school level 8 spell, LCS is particularly difficult to cast. But Iron Shot is already a perfectly fine option for taking out enemies. Iron Shot also has range 1 tile longer. So while LCS may be stronger, it might not be worth the skill investment. If you have both the skill and the spell levels to spare, there isn't much reason ''not'' to use LCS. | ||
+ | |||
+ | Like Iron Shot, LCS has a high [[MP]] cost, very short range, can be blocked or evaded, and is a miserable option when taking on multiple foes at once. In a large battle, save it for taking out the hardiest foes very quickly ([[orbs of fire]], [[Pandemonium lord]]s, [[fiend]]s, [[hell sentinel]]s, etc.), then switch to a lesser spell to clear out the rest. | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
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{{monsters with spell}} | {{monsters with spell}} | ||
+ | |||
+ | The following enemy "casts" crystal spear via [[Conjure Living Spells]]: | ||
+ | *{{monsterlink|Walking crystal tome}} | ||
==History== | ==History== | ||
* Prior to [[0.27]], this spell could only be found in the [[Book of Annihilations]]. | * Prior to [[0.27]], this spell could only be found in the [[Book of Annihilations]]. | ||
* Prior to [[0.14]], there was also an [[unrand]] [[spear]] known as [[Lehudib's Crystal Spear (unrand)|Lehudib's Crystal Spear]]. This was removed when spears were removed as viable [[throwing]] weapons. | * Prior to [[0.14]], there was also an [[unrand]] [[spear]] known as [[Lehudib's Crystal Spear (unrand)|Lehudib's Crystal Spear]]. This was removed when spears were removed as viable [[throwing]] weapons. |
Revision as of 19:05, 6 March 2023
For the obsolete unrandom artefact, see Lehudib's crystal spear (unrand).
Lehudib's Crystal Spear | |
---|---|
Level | 8 |
School1 | Conjuration |
School2 | Earth |
Source(s) | Book of Armaments Book of the Moon |
Casting noise | 8 |
Spell noise | 8 |
Power Cap | 200 |
Range | 3 |
Flags | Dir or target, Needs tracer |
Hurls a lethally sharp shard of crystal. |
Spell Details | |
---|---|
Damage Formula | 10d(2.3+Power/10) |
Max Damage | 10d23 |
Max Power | 200 |
Range | 3 |
Targeting | Beam |
To-hit | 10+Power/15 |
Special | N/A |
Lehudib's Crystal Spear (or LCS) is a level 8 Conjurations/Earth Magic spell that launches a massively powerful, irresistible projectile at a single target. Like an upgraded version of Iron Shot, it can do a maximum of 230 irresistible damage.
Strategy
This spell may be powerful, but it faces competition with Iron Shot itself. As a dual-school level 8 spell, LCS is particularly difficult to cast. But Iron Shot is already a perfectly fine option for taking out enemies. Iron Shot also has range 1 tile longer. So while LCS may be stronger, it might not be worth the skill investment. If you have both the skill and the spell levels to spare, there isn't much reason not to use LCS.
Like Iron Shot, LCS has a high MP cost, very short range, can be blocked or evaded, and is a miserable option when taking on multiple foes at once. In a large battle, save it for taking out the hardiest foes very quickly (orbs of fire, Pandemonium lords, fiends, hell sentinels, etc.), then switch to a lesser spell to clear out the rest.
Tips & Tricks
- Borgnjor's Vile Clutch combos well with Lehudib's Crystal Spear -- pinning enemies in place reduces their evasion, allowing you to set up a lethal one-two punch.
Monster Version
Certain fearsome monsters can also cast Lehudib's Crystal Spear, often with the ability to one- or two-shot unprepared or fragile adventurers. Even the weakest casters can inflict up to 69 damage with it, while the most powerful (ancient liches) can deal up to 144. It is entirely possible for a monster to cast this multiple times in a row, so make these enemies a very high priority in combat.
The monster version of this spell functions identically to the player version, except with a much more variable damage output:
monster_spell_damge = 3d(16 + power / 10) where power = 12 * monster_hit_dice
The following enemies cast Lehudib's Crystal Spear:
- L Ancient lich (3d48 damage)
- e Deep elf annihilator (3d34 damage)
- & Dispater (3d35 damage)
- q Draconian annihilator (3d35 damage)
- V Jory (3d37 damage)
- 8 Roxanne (3d32 damage)
- D Serpent of Hell (Dis) (3d36 damage)
The following enemies may be able to cast Lehudib's Crystal Spear, depending on their spell set:
- & Pandemonium lord (5.2% chance)
The following enemy "casts" crystal spear via Conjure Living Spells:
History
- Prior to 0.27, this spell could only be found in the Book of Annihilations.
- Prior to 0.14, there was also an unrand spear known as Lehudib's Crystal Spear. This was removed when spears were removed as viable throwing weapons.