Difference between revisions of "Apportation"
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(all items on a tile are revealed) |
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There are some limitations, however: | There are some limitations, however: | ||
− | *If you cast it on a stack of different items, it will only affect the top item in the stack. | + | *If you cast it on a stack of different items, it will only affect the top item in the stack. Multiples of the same item in 1 stack, such as gold, will be moved at the same time. |
*The [[Orb of Zot]] resists 1/3 of apportation attempts. Successfully apporting the Orb (even if you don't pick it up) will create a massive [[noise]] and immediately begin the [[orb run]] (ascension) mechanics. | *The [[Orb of Zot]] resists 1/3 of apportation attempts. Successfully apporting the Orb (even if you don't pick it up) will create a massive [[noise]] and immediately begin the [[orb run]] (ascension) mechanics. | ||
Revision as of 16:15, 3 April 2023
Apportation | |
---|---|
Level | 1 |
School1 | Translocation |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 (30 when apporting the Orb of Zot) |
Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.
Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell. |
Apportation is a level 1 Translocations spell which moves a targeted item in your line of sight toward your character. The distance you pull the item is determined by your spell power. The presence of monsters between you and the item has no impact on the spell's effect, and you can pull items over deep water and lava, but the spell will not function if the object would drop in as a result. Physical obstacles, including iron grates, will completely block your ability to affect an item, even though you can see it.
There are some limitations, however:
- If you cast it on a stack of different items, it will only affect the top item in the stack. Multiples of the same item in 1 stack, such as gold, will be moved at the same time.
- The Orb of Zot resists 1/3 of apportation attempts. Successfully apporting the Orb (even if you don't pick it up) will create a massive noise and immediately begin the orb run (ascension) mechanics.
Strategy
Apportation is surprisingly useful for a level 1 utility spell, and almost any non-Trog worshipper can get this spell functioning reliably with little effort. It only requires training in one skill (Translocations), thus making the experience cost to use it rather low. While your minotaur fighter is unlikely to get it anywhere near full spell power, even a moderate strength Apportation is useful for:
- Grabbing runes without having to deal with all those inconveniently placed monsters.
- Picking up loot in the Abyss without risk of teleporting away or backtracking into pursuing monsters.
- Stealing items out of vaults filled with dangerous clouds or blocked by terrain you'd need to fly over.
- Retrieving ammo for ranged-combat characters.
- Minimizing your turncount, for turncount speedruns.
- Picking up loot, in general, without the chance of revealing monsters.
History
- Prior to 0.20, Apportation had an effective power cap of 18
- Prior to 0.19, Apportation was available in the Book of Spatial Translocations, the starting book for the Warper background.
- Prior to 0.17, the act of apporting the Orb of Zot did not start the orb run. This allowed the player to apport the Orb to the nearest staircase before picking it up.
- Prior to 0.12, the Orb only caused Apportation to fail 1-in-6 times.
- Prior to 0.8, the Orb did not resist Apportation at all.
- In earlier versions, apporting only part of a pile of similar items would cause the remaining items to be destroyed.