Difference between revisions of "Borgnjor's Revivification"
m (→History: grammar) |
|||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}} |
{{spell info}} | {{spell info}} | ||
− | [[Borgnjor's Revivification]] is a level 8 [[Necromancy]] spell which | + | [[Borgnjor's Revivification]] is a level 8 [[Necromancy]] spell which restores your HP to full, but reduces your max HP in the process. |
− | == | + | ==Useful Info== |
− | + | Reduces your max HP, then sets your current HP to the new maximum. Spellpower may reduce the HP loss. When cast, the game makes nine checks with an <code>8 / pow</code> chance of failure. Lost max HP equals <code>failed checks + 6</code> % of your previous maximum. Therefore, you are guaranteed to lose 6% - 15% of your max HP, average <code>6 + pow / 0.72</code> %. | |
− | This spell will have no effect if you are already at max HP or if you have less than 20 max HP. The [[undead]] | + | This spell will have no effect if you are already at max HP or if you have less than 20 max HP. The [[undead]], including Alive [[vampire]]s and those in [[lich form]], cannot cast this spell. Casting it while under the effect of [[Death's Door]] works, but ends the status and [[paralysis|paralyses]] you for 2-7 turns. ([[Formicid]]s are still immune to this paralysis) |
+ | |||
+ | ==Strategy== | ||
+ | One of the best emergency spells in the game. The permanent HP cost may be intimidating, but if your options are to cast or die, then it should be obvious what to do. Also, don't rely on a 1% failure chance. Unless you are at 0% failure, then cast this spell ''before'' you are one turn away from dying. | ||
+ | |||
+ | Unless you were already training Necromancy for something like [[Infestation]], then Revivification is usually too expensive for a 3 rune game. Good in [[extended]], though incompatible with [[Necromutation]] and [[good god]]s (mostly). | ||
==History== | ==History== | ||
− | *Prior to [[0.20]], casting | + | *Prior to [[0.20]], casting this spell while under Death's Door would paralyse the player for 5-9 turns and confuse them for 10-19 turns. |
*Prior to [[0.18]], any race could avoid paralysis by wearing the now-removed [[amulet of stasis]], allowing them to safely cast Borgnjor's while under Death's Door. | *Prior to [[0.18]], any race could avoid paralysis by wearing the now-removed [[amulet of stasis]], allowing them to safely cast Borgnjor's while under Death's Door. | ||
*Prior to [[0.15]], Borgnjor's Revivification only reduced the caster's max HP between 2 to 11 percent. | *Prior to [[0.15]], Borgnjor's Revivification only reduced the caster's max HP between 2 to 11 percent. | ||
*Prior to [[0.14]], it was a level 7 spell. | *Prior to [[0.14]], it was a level 7 spell. |
Revision as of 02:16, 6 July 2023
Borgnjor's Revivification | |
---|---|
Level | 8 |
School1 | Necromancy |
Source(s) | Necronomicon |
Casting noise | 6 |
Spell noise | 0 |
Power Cap | 200 |
Hated By | Elyvilon The Shining One Zin |
Flags | Utility |
Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.
It is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead. |
Borgnjor's Revivification is a level 8 Necromancy spell which restores your HP to full, but reduces your max HP in the process.
Useful Info
Reduces your max HP, then sets your current HP to the new maximum. Spellpower may reduce the HP loss. When cast, the game makes nine checks with an 8 / pow
chance of failure. Lost max HP equals failed checks + 6
% of your previous maximum. Therefore, you are guaranteed to lose 6% - 15% of your max HP, average 6 + pow / 0.72
%.
This spell will have no effect if you are already at max HP or if you have less than 20 max HP. The undead, including Alive vampires and those in lich form, cannot cast this spell. Casting it while under the effect of Death's Door works, but ends the status and paralyses you for 2-7 turns. (Formicids are still immune to this paralysis)
Strategy
One of the best emergency spells in the game. The permanent HP cost may be intimidating, but if your options are to cast or die, then it should be obvious what to do. Also, don't rely on a 1% failure chance. Unless you are at 0% failure, then cast this spell before you are one turn away from dying.
Unless you were already training Necromancy for something like Infestation, then Revivification is usually too expensive for a 3 rune game. Good in extended, though incompatible with Necromutation and good gods (mostly).
History
- Prior to 0.20, casting this spell while under Death's Door would paralyse the player for 5-9 turns and confuse them for 10-19 turns.
- Prior to 0.18, any race could avoid paralysis by wearing the now-removed amulet of stasis, allowing them to safely cast Borgnjor's while under Death's Door.
- Prior to 0.15, Borgnjor's Revivification only reduced the caster's max HP between 2 to 11 percent.
- Prior to 0.14, it was a level 7 spell.