Difference between revisions of "Shapeshifter"
(Hordes moved page Shapeshifter to Shapeshifter (monster): Shapeshifter background in 0.30) |
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+ | {{flavour|Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification.}} | ||
+ | '''Shapeshifters''' are wanderers who specialise in [[Shapeshifting]], using [[talisman]]s to do so. They are best described as kung-fu mad scientists. | ||
+ | |||
+ | ==Preferred Species== | ||
+ | [[Troll]], [[Naga]], [[Merfolk]], [[Draconian]], [[Demigod]], and [[Demonspawn]] are the recommended species if you pick a Transmuter Background. | ||
+ | |||
+ | ==Racial restrictions== | ||
+ | As [[Ghoul]]s and [[Mu]]mmies cannot transform themselves, they are forbidden for becoming SHapeshifters. | ||
+ | |||
+ | ==Starting Equipment== | ||
+ | Some [[species]] may receive different items based on their unique restrictions. | ||
+ | *+0 [[robe]] | ||
+ | *[[Potion of lignification]] | ||
+ | *[[Beast talisman]] | ||
+ | |||
+ | Shapeshifters start the game in [[Beast Form]]. | ||
+ | |||
+ | ==Starting Skills and Stats== | ||
+ | These are adjusted by your species' [[aptitude]]s. | ||
+ | *[[Fighting]]: 2 | ||
+ | *[[Unarmed Combat]]: 2 | ||
+ | *[[Dodging]]: 2 | ||
+ | *[[Shapeshifting]]: 3 | ||
+ | |||
+ | Choosing Transmuter adds 7 to your starting [[Strength]] and 5 to your starting [[Dexterity]]. | ||
+ | |||
+ | ==Strategy== | ||
+ | Shapeshifters have a rougher start in the Dungeon. With a base damage of 3, [[Unarmed Combat]] is weak compared to weapon starts. Because [[Beast Form]] boosts weapons like it boosts Unarmed damage, you can pick up the first [[short sword]] or [[spear]] you see and run with it. | ||
+ | |||
+ | ==History== | ||
+ | *Will be introduced in [[trunk]]. Previously, the [[Transmuter]] background let you change forms. | ||
+ | |||
+ | [[Category: Crystal Ball Articles]]. |
Revision as of 18:36, 12 July 2023
Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification. |
Shapeshifters are wanderers who specialise in Shapeshifting, using talismans to do so. They are best described as kung-fu mad scientists.
Contents
Preferred Species
Troll, Naga, Merfolk, Draconian, Demigod, and Demonspawn are the recommended species if you pick a Transmuter Background.
Racial restrictions
As Ghouls and Mummies cannot transform themselves, they are forbidden for becoming SHapeshifters.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Shapeshifters start the game in Beast Form.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Fighting: 2
- Unarmed Combat: 2
- Dodging: 2
- Shapeshifting: 3
Choosing Transmuter adds 7 to your starting Strength and 5 to your starting Dexterity.
Strategy
Shapeshifters have a rougher start in the Dungeon. With a base damage of 3, Unarmed Combat is weak compared to weapon starts. Because Beast Form boosts weapons like it boosts Unarmed damage, you can pick up the first short sword or spear you see and run with it.
History
- Will be introduced in trunk. Previously, the Transmuter background let you change forms..