Difference between revisions of "Shapeshifter"
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Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to increase early game survival. | Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to increase early game survival. | ||
− | * At 3 Unarmed skill, your fists will be stronger than any plain [[short sword]]s or [[spear]]s on the ground. However, weapons | + | * At 3 Unarmed skill, your fists will be stronger than any plain [[short sword]]s or [[spear]]s on the ground. However, weapons with a [[brand]] - such as short swords or [[whip]]s of [[venom]] or [[electrocution]], are better than your unbranded fists. |
* Players who haven't found a weapon yet will want to train some Unarmed Combat, which increases chance of survival. At 4 UC skill, your fists will be stronger than any [[brand|unbranded]] short sword or spear you find on the ground (at 0 weapon skill). | * Players who haven't found a weapon yet will want to train some Unarmed Combat, which increases chance of survival. At 4 UC skill, your fists will be stronger than any [[brand|unbranded]] short sword or spear you find on the ground (at 0 weapon skill). |
Revision as of 13:39, 7 August 2023
Shapeshifters use talismans to shift their body into different forms, granting them uncanny power but making them unable to use some items. They enter the dungeon with a beast talisman and a potion of lignification. |
For the monster, see shapeshifter (monster).
Shapeshifters are wanderers who specialise in Shapeshifting, using talismans to shift their form. They are best described as kung-fu mad scientists.
Contents
Preferred Species
Merfolk, Draconian, Troll, Demonspawn, Demigod, and Meteoran are the recommended species if you pick a Shapeshifter Background.
Racial restrictions
Ghouls and Mummies are forbidden from becoming Shapeshifters, as they cannot use talismans to transform themselves.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Shapeshifters start the game in Beast Form.
Starting Skills and Stats
These are adjusted by your species' aptitudes.
- Fighting: 1
- Unarmed Combat: 3
- Dodging: 2
- Shapeshifting: 3
Choosing Shapeshifter adds 7 to your starting Strength and 5 to your starting Dexterity.
Strategy
Unarmed Combat, with a base damage of 3, usually starts off weaker than a weapon. In addition, Beast Form does not give a special boost to Unarmed Combat; it boosts all melee damage. Therefore, it may be wise to switch to a weapon during the first few floors. Note that other talisman forms do boost your unarmed damage, though.
Skilling
Shapeshifters have more complex skill decisions than most weapon starts. What you find on D:1 - D:2 can influence the best thing to train to increase early game survival.
- At 3 Unarmed skill, your fists will be stronger than any plain short swords or spears on the ground. However, weapons with a brand - such as short swords or whips of venom or electrocution, are better than your unbranded fists.
- Players who haven't found a weapon yet will want to train some Unarmed Combat, which increases chance of survival. At 4 UC skill, your fists will be stronger than any unbranded short sword or spear you find on the ground (at 0 weapon skill).
- In the early game, Shapeshifting skill (with Beast Form) is less valuable than Unarmed Combat skill, but more valuable than any weapon skill.
- Each level of UC gives more damage than a level of Shapeshifting. If using Unarmed Combat, train that (instead of Shapeshifting) for a while.
- Each level of Shapeshifting gives more damage/accuracy than most weapon skills. But, since the first few levels of a skill are cheap, you should also get a few levels in a weapon skill. For Humans, going from 3 -> 4 Shapeshifting would take the same XP as 0 -> 3 weapon skill.
- If you decide to abandon Shapeshifting entirely, then a weapon skill has better long-term prospects. E.g. a weapon-wielder can find great a +2 cloak, which beast form prevents you from wearing, and decide to abandon Shapeshifting completely.
- (Of course, if you find a talisman better than Beast Form, training Shapeshifting can be a good thing to do, UC or not.)
History
- Shapeshifters will be introduced in 0.31, replacing the Transmuter background.