Difference between revisions of "Hit dice"
(a more standard form) |
m (→Useful Info) |
||
Line 13: | Line 13: | ||
*Certain player effects, like [[Dazzling Flash]], [[Mephitic Cloud]], and [[atropa]] / [[datura]] [[dart]]s, check HD directly. The way HD is checked depends on the effect itself. | *Certain player effects, like [[Dazzling Flash]], [[Mephitic Cloud]], and [[atropa]] / [[datura]] [[dart]]s, check HD directly. The way HD is checked depends on the effect itself. | ||
− | Maximum HP and [[willpower]] are also determined by HD, indirectly. Monsters have a predefined HP/will value, independent from their HD (e.g. 2 monsters with the same HD can have different will). However, lowering HD will lower | + | Maximum HP and [[willpower]] are also determined by HD, indirectly. Monsters have a predefined HP/will value, independent from their HD (e.g. 2 monsters with the same HD can have different will). However, lowering HD will lower a monster's HP/will, while increasing HD has the opposite effect. |
Some examples: [[hobgoblin]]s and most other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]], at 30: this is why they deal so much damage with their spells. | Some examples: [[hobgoblin]]s and most other D:1 monsters have 1 HD, [[ogre (monster)|ogre]]s have 5, [[ancient lich]]es have 27. [[Cerebov]] only has 21, despite its fearsome spells. The highest-HD monsters are [[orb of fire|orbs of fire]], at 30: this is why they deal so much damage with their spells. | ||
− | ===Modifying | + | ===Modifying=== |
The player can temporarily reduce monsters' HD by [[draining]] them (weapons of [[draining (brand)|draining]], certain other [[negative energy]]-based attacks), or by [[Malmutate|malmutating]] them (such as from [[Irradiate]]). | The player can temporarily reduce monsters' HD by [[draining]] them (weapons of [[draining (brand)|draining]], certain other [[negative energy]]-based attacks), or by [[Malmutate|malmutating]] them (such as from [[Irradiate]]). | ||
Revision as of 02:14, 18 September 2023
- This page is a stub. You could probably expand this page should you wish to do so.
"HD" redirects here. For the obsolete player race, see Hill Dwarf
Hit dice (HD) is roughly equivalent to a monster's experience level; it is not the same as hit points.
Useful Info
Each monster has a set HD value. It has an effect on the following:
- Monster accuracy. Melee to-hit equals
18 + HD * 1.5
, or18 + HD * 2.5
with the Fighter flag. Beam to-hit is12*HD
. - Monster spell power. The more HD, the stronger the spell. The exact effect depends on the spell in question.
- Some attack flavours are modified by HD. For example, the "cold" attack flavour deals more damage with more HD.
- Certain player effects, like Dazzling Flash, Mephitic Cloud, and atropa / datura darts, check HD directly. The way HD is checked depends on the effect itself.
Maximum HP and willpower are also determined by HD, indirectly. Monsters have a predefined HP/will value, independent from their HD (e.g. 2 monsters with the same HD can have different will). However, lowering HD will lower a monster's HP/will, while increasing HD has the opposite effect.
Some examples: hobgoblins and most other D:1 monsters have 1 HD, ogres have 5, ancient liches have 27. Cerebov only has 21, despite its fearsome spells. The highest-HD monsters are orbs of fire, at 30: this is why they deal so much damage with their spells.
Modifying
The player can temporarily reduce monsters' HD by draining them (weapons of draining, certain other negative energy-based attacks), or by malmutating them (such as from Irradiate).
For Summonings spells, you can increase HD of your summons by increasing spell power.