Difference between revisions of "Crystal ball of Wucad Mu"
m (→Desirability: shorten a long sentence. also emphasize the fact that the orb can just not activate *once*) |
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[[Orb]] | [[Orb]] | ||
− | [[Channel]] x2 | + | [[Channel]] ([[Energy]] x2) |
==Mechanics== | ==Mechanics== | ||
− | An [[orb]] of [[energy]] with double the refund rate, but double the spell failure. | + | An [[orb]] of [[energy]] with double the refund rate, but double the spell failure penalty. |
− | When successfully casting a spell, you have a 40% chance to have | + | When successfully casting a spell, you have a 40% chance to have the full MP refunded. When you [[miscast]] a spell, you will always have MP refunded. However, it increases your ''raw'' [[spell failure]] chance by +20%. (For reference, the first stack of [[wizardry]] reduces raw spell failure by x75%.) |
Note that this does not mean that your spell failure actually increases by +20%, as its modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. Generally, your actual chance for failure will increase by a number less than 20%. | Note that this does not mean that your spell failure actually increases by +20%, as its modified by a function. See the [[Spell Success#Final Step|Spell Success]] page for details. Generally, your actual chance for failure will increase by a number less than 20%. | ||
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However, it takes up the shield slot, reducing your defense. In addition, the mana reduction is not guaranteed, meaning you can run out of MP without the orb activating once. Regardless, being able to cast spells a few more times can make the difference between victory and running dry mid-fight. Overall, it is a powerful item balanced by its fair share of drawbacks. | However, it takes up the shield slot, reducing your defense. In addition, the mana reduction is not guaranteed, meaning you can run out of MP without the orb activating once. Regardless, being able to cast spells a few more times can make the difference between victory and running dry mid-fight. Overall, it is a powerful item balanced by its fair share of drawbacks. | ||
+ | |||
+ | Characters who do not plan to cast spells at all have no use for this orb. | ||
==History== | ==History== |
Revision as of 01:56, 10 December 2023
A perfect sphere of crystal, overflowing with magical energies. |
Contents
Mechanics
An orb of energy with double the refund rate, but double the spell failure penalty.
When successfully casting a spell, you have a 40% chance to have the full MP refunded. When you miscast a spell, you will always have MP refunded. However, it increases your raw spell failure chance by +20%. (For reference, the first stack of wizardry reduces raw spell failure by x75%.)
Note that this does not mean that your spell failure actually increases by +20%, as its modified by a function. See the Spell Success page for details. Generally, your actual chance for failure will increase by a number less than 20%.
Desirability
The crystal ball of Wucad Mu[1] is useful for magical characters. It restores a significant portion of your MP, at the cost of negative wizardry. Since this orb always refunds MP on miscast, it's best thought as "making you waste a few turns here or there" rather than "making you fail more often".
However, it takes up the shield slot, reducing your defense. In addition, the mana reduction is not guaranteed, meaning you can run out of MP without the orb activating once. Regardless, being able to cast spells a few more times can make the difference between victory and running dry mid-fight. Overall, it is a powerful item balanced by its fair share of drawbacks.
Characters who do not plan to cast spells at all have no use for this orb.
History
- This item was introduced in 0.30, replacing the staff of Wucad Mu. Channeling mechanics were also changed in this version.
References
- ↑ art-data.txt:268 (0.30.0)