Difference between revisions of "Light"

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{{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}}
 
{{flavour|It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.}}
  
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==History==
 
==History==
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{{CBA|0.34|the light ego will be moved from orbs to [[helmet]]s, replacing helmets (but not [[hat]]s) of [[see invisible]]}}
 
*The light ego, along with orbs themselves, was introduced in [[0.28]].
 
*The light ego, along with orbs themselves, was introduced in [[0.28]].
  
 
{{orb}}
 
{{orb}}

Revision as of 18:36, 10 September 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
It surrounds the wearer with a glowing halo, revealing invisible creatures, increasing accuracy against all within it other than the wearer, and reducing the wearer's stealth.

Light is an ego found only on orbs. Like the unrand Eos, characters wielding an orb of light emit a 3-tile halo. The halo makes everything inside (except you) easier to hit,[1] reveals invisible creatures, and decreases stealth.

Strategy

  • The orb can be used as a bootleg see invisible. This is most useful if you don't have another shield yet.
  • The halo's to-hit boost not only helps you, but your allies (summons, derived undead, etc.) too. As monsters don't have the greatest accuracy, using light can really help your allies' damage output.
  • Remember that the halo will also impact your invisibility! Don't rely on it while wielding this orb.

Notes

  1. When attacking a creature inside a halo, the attack's to-hit is increased by 1 + 1d8.

History

  • In 0.34, the light ego will be moved from orbs to helmets, replacing helmets (but not hats) of see invisible
  • The light ego, along with orbs themselves, was introduced in 0.28.
Orbs
EnergyGuileLightMayhemWrath