Difference between revisions of "Vault sentinel"
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|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=533 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=42 |
− | |hp_range= | + | |hp_range=39-68 |
− | |avg_hp= | + | |avg_hp=53 |
|armour_class=1 | |armour_class=1 | ||
|evasion=13 | |evasion=13 | ||
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|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=8 |
− | |base_hp= | + | |base_hp=4 |
|extra_hp=5 | |extra_hp=5 | ||
|fixed_hp=0 | |fixed_hp=0 |
Revision as of 13:54, 7 March 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
vault sentinel @ [[File:{{{tile_name}}}.png|32px]] | |
---|---|
HP | 39-68 |
HD | 8 |
XP | 533 |
Speed | 10 |
AC | 1 |
EV | 13 |
Will | 42 |
Attack1 | 15 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Warm-blooded Speaks Spellcaster Actual spells See invisible Fighter |
Vigilant scouts of the Vaults, sentinels are quick to alert their fellows to the presence of intruders and can mark these same intruders with magic such that they will be unable to hide from pursuit, no matter where they flee. |
Contents
Useful Info
Vault sentinels are one of the weaker human guards in the Vaults. Although not terribly durable, they often generate with crossbows, and their special abilities allow them to awaken nearby enemy units, like a scroll of noise, and inform all awake monsters on the current floor of your whereabouts.
Abilities: Signal Horn
Spells
Spell set | |
---|---|
Slot1 | Sentinel's Mark |
Slot2 | Sentinel's Mark |
Slot3 | none |
Slot4 | Sentinel's Mark |
Slot5 | none |
Slot6 | none |
Tips & Tricks
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History
Vault sentinels will be added in 0.12.