Difference between revisions of "Goblin"
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|magic_resistance=1 | |magic_resistance=1 | ||
|hp_range=2-6 | |hp_range=2-6 | ||
+ | |avg_hp=4 | ||
|armour_class=0 | |armour_class=0 | ||
|evasion=12 | |evasion=12 | ||
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|attack4= | |attack4= | ||
|hit_dice=1 | |hit_dice=1 | ||
+ | |base_hp=2 | ||
+ | |extra_hp=4 | ||
+ | |fixed_hp=0 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
|genus=goblin | |genus=goblin |
Revision as of 20:24, 2 May 2013
goblin g | |
---|---|
HP | 2-6 |
HD | 1 |
XP | 1 |
Speed | 10 |
AC | 0 |
EV | 12 |
Will | 1 |
Attack1 | 4 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Small |
Type | goblin, goblin |
Flags | Speaks Warm-blooded |
A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes. |
Useful info
Goblins pose no real threat to most characters - only very early level characters unskilled in fighting and with poor offensive and defensive stats are likely to have problems, such as mages and halflings. They may carry a club, dagger, sling, or very rarely a wand.
Tips and tricks
Pillar dance to recover if they hurt you too badly, run if they have a wand, and hide around a corner if they fling too many rocks at you.