Difference between revisions of "Spiny worm"
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|resistances={{Acid resistance 3}} | |resistances={{Acid resistance 3}} | ||
|vulnerabilities={{Poison vulnerability}} | |vulnerabilities={{Poison vulnerability}} | ||
− | |max_chunks= | + | |max_chunks=7 |
|meat={{Contaminated+poisoned corpse}} | |meat={{Contaminated+poisoned corpse}} | ||
|xp=543 | |xp=543 |
Revision as of 20:17, 10 May 2013
spiny worm w | |
---|---|
HP | 50-86 |
HD | 12 |
XP | 543 |
Speed | 9 |
AC | 10 |
EV | 6 |
Will | 48 |
Attack1 | 32 (sting: acid: 7d3)
|
Resistances | rAcid+++ |
Vulnerabilities | Poison |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Natural |
Size | Big |
Type | worm, spiny worm |
Flags | No skeleton |
A great black worm, its many-segmented body covered in spiky plates of chitinous armour. Acidic venom drips from its toothy maw. |
Useful Info
Spiny worms are dangerous foes found in the Dungeon and the Lair, notable for hitting hard with acidic attacks and having decent durability. They also inflict strong poison in melee, but this is usually less of an issue. They are often found in "worm vaults" along with worms, brain worms, rock worms, and lindwurms.
Tips & Tricks
- Although dangerous, they are just barely slow enough for most characters to flee.
- If you have to go into melee with them, follow the usual rules for fighting acidic creatures. Resist corrosion will mostly protect your equipment from corrosion, artifact and heavily-enchanted gear resists more often than average gear, and having all your equipment slots filled will drop the acid damage you take drastically.