Difference between revisions of "Yaktaur captain"
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|resistances=None | |resistances=None | ||
|vulnerabilities=None | |vulnerabilities=None | ||
− | |max_chunks= | + | |max_chunks=8 |
|meat={{Clean corpse}} | |meat={{Clean corpse}} | ||
|xp=1404 | |xp=1404 |
Revision as of 20:18, 10 May 2013
yaktaur captain c | |
---|---|
HP | 58-97 |
HD | 14 |
XP | 1404 |
Speed | 10 |
AC | 5 |
EV | 5 |
Will | 56 |
Attack1 | 23 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Big |
Type | yaktaur, yaktaur |
Flags | Fighter Speaks Warm-blooded |
Like a centaur, but half yak. It looks very strong and aggressive. |
Useful Info
Yaktaur captains are the yaktaur equivalent of centaur warriors - an elite among yaktaur marksmen. They have higher HP and a better chance of generating with branded crossbows, but are otherwise almost identical. They can show up anywhere that yaktaurs can, often leading a pack of their less talented cousins.
Tips &Tricks
- Treat them like yaktaurs, but expect them to take a little more abuse and definitely give them priority if you have several targets to choose from. You don't want to give them time to shoot at you while you deal with their underlings.