Difference between revisions of "Ballistomycete"
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− | + | {{no-bot-monster | |
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|name=ballistomycete | |name=ballistomycete | ||
|glyph={{Magenta|f}} | |glyph={{Magenta|f}} | ||
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|species=ballistomycete | |species=ballistomycete | ||
}} | }} | ||
− | + | {{no-bot-monster | |
− | + | |name=hyperactive ballistomycete | |
− | + | |glyph={{LightRed|f}} | |
+ | |tile=[[File:Hyperactive ballistomycete.png]] | ||
+ | |flags={{Stationary flag}}<br>{{No poly flag}} | ||
+ | |resistances={{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Drown resistance}} | ||
+ | |vulnerabilities=None | ||
+ | |max_chunks=0 | ||
+ | |meat={{No corpse}} | ||
+ | |xp=127 | ||
+ | |holiness={{Plant}} | ||
+ | |magic_resistance=Immune | ||
+ | |hp_range=37-85 | ||
+ | |avg_hp=61 | ||
+ | |armour_class=1 | ||
+ | |evasion=0 | ||
+ | |habitat=Land | ||
+ | |speed= 0 | ||
+ | |size={{tiny}} | ||
+ | |item_use={{Uses nothing}} | ||
+ | |attack1= | ||
+ | |attack2= | ||
+ | |attack3= | ||
+ | |attack4= | ||
+ | |hit_dice=6 | ||
+ | |base_hp=5 | ||
+ | |extra_hp=10 | ||
+ | |fixed_hp=0 | ||
+ | |intelligence={{Plant intelligence}} | ||
+ | |genus=fungus | ||
+ | |species=ballistomycete | ||
+ | }} | ||
{{Flavour|A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon.}} | {{Flavour|A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon.}} |
Revision as of 12:50, 15 July 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
This chart is not updated automatically. It may contain outdated information. | |
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ballistomycete f | |
HP | 20-32 |
HD | 4 |
XP | 0 |
Speed | 0 |
AC | 1 |
EV | 0 |
MR | Immune |
Attack1 | |
Attack2 | |
Attack3 | |
Attack4 | |
Max Chunks | 0 |
Type of Meat | None |
Resistances | rPois+, rN+++, rTorm, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Plant |
Size | Tiny |
Type | fungus, ballistomycete |
Flags | Stationary No experience gain |
This chart is not updated automatically. It may contain outdated information. | |
---|---|
hyperactive ballistomycete f | |
HP | 37-85 |
HD | 6 |
XP | 127 |
Speed | 0 |
AC | 1 |
EV | 0 |
MR | Immune |
Attack1 | |
Attack2 | |
Attack3 | |
Attack4 | |
Max Chunks | 0 |
Type of Meat | None |
Resistances | rPois+, rN+++, rTorm, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Plant |
Size | Tiny |
Type | fungus, ballistomycete |
Flags | Stationary No poly |
A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. |
Contents
Useful Info
A ballistomycete is a plant-type monster, capable of spawning giant spores for both reproductive and combat purposes. Although seemingly harmless, they can become a serious menace if left unchecked, taking over the level and spitting out explosive spores at you endlessly. They give no experience individually, but offer a large chunk for killing off the entire colony.
Ballistomycete Life Cycle
- After wandering for 40 turns, crashing into a player, or taking damage, a spore will explode, dealing damage, confusion, and food destruction. This also creates a random number of new inactive ballistomycetes in the blast radius (2~3 on average)
- When this explosion occurs, a random ballistomycete on the level is activated. Roughly 500 turns later, it will create a new spore, continuing the cycle.
- If you kill an active ballistomycete, a random number of other ballistomycetes will activate.
- There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else.
- Killing the entire colony will remove all moldy floor tiles, reward you with experience, and display the message:
Having destroyed the fungal colony, you feel a bit more experienced.
Hyperactive Ballistomycete
Followers of Fedhas Madash may use his Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of giant spores before eventually dying, leaving more ballistomycetes in their wake.
This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around, and it is ultimately going to die to its own spores.
Be sure to keep your distance! |
Tips & Tricks
- Giant spores leave a trail of moss behind them which lights a trail when a new ballistomycete activates, giving you a good idea of where to go next.
- Killing inactive ballistomycetes does not cause others to immediately become active, as is the case when you kill active ballistomycetes. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself.
- Conservation will protect your food from contamination, and clarity will stop you from being confused, but it's best not to get caught in spore explosions at all. A wand of magic darts can reliably one-shot them.
- If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor.