Difference between revisions of "Passwall"

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{{Spell
 
{{Spell
 
|name=Passwall
 
|name=Passwall
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{{flavour|This spell tunes the caster's body such that it can instantly pass through solid rock. This can be dangerous, since it takes time for the caster to attune to the rock, during which time they will be helpless.}}
 
{{flavour|This spell tunes the caster's body such that it can instantly pass through solid rock. This can be dangerous, since it takes time for the caster to attune to the rock, during which time they will be helpless.}}
  
'''Passwall''' is a LV3 [[Transmutation]]-[[Earth Magic]] spell that allows the caster to pass through a short range of solid rock in a straight orthogonal or diagonal path. The transfer is instantaneous, but requires an uninterruptible setup phase of wall depth + 1 turns. The maximum range is a function of Earth Magic skill and spell power and ranges from 1 to 13 squares; the minimum guaranteed range is a function of Earth Magic skill alone and ranges from 1 to 4 squares (1 + floor([[Earth Magic]]/8)).
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'''Passwall''' is a level 3 [[Transmutations]]/[[Earth Magic]] spell that allows the caster to pass through a short range of solid rock in a straight orthogonal or diagonal line. The transfer is instantaneous, but requires an uninterruptible setup phase of wall depth + 1 turns. The maximum range is a function of Earth Magic skill and spell power and ranges from 1 to 13 squares; the minimum guaranteed range is a function of Earth Magic skill alone and ranges from 1 to 4 squares (1 + floor([[Earth Magic]]/8)).
  
Passwall must be cast next to a [[wall]], and prompts for a direction. If the wall is too deep to pass through, the spell consume its MP cost and say "This rock feels extremely deep." If you have a chance to pass through the wall but you failed this time, the spell will consume MP and say "You fail to penetrate the rock."  An attempt on anything other than rock (eg, [[Wall#Stone|stone]] or [[Wall#Unnaturally Hard Wall|unnaturally hard rock]]) wall will result in the message "That's not a passable wall."
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Passwall must be cast next to a [[wall]], and prompts for a direction. If the wall is too deep to pass through, the [[MP]] is spent but you receive a message saying "This rock feels extremely deep." If you have a chance to pass through the wall but you failed this time, the spell will consume MP and say "You fail to penetrate the rock."  An attempt on anything other than rock (eg, [[Wall#Stone|stone]] or [[Wall#Unnaturally Hard Wall|unnaturally hard rock]]) wall will result in the message "That's not a passable wall."
  
 
==Uses==
 
==Uses==
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If you don't have access to a means of [[digging]], Passwall can be used in a pinch. While you won't be able to create vast tunnel networks with it, it's perfect for getting to items located behind transparent rock walls or for taking shortcuts in long, winding tunnels.
 
If you don't have access to a means of [[digging]], Passwall can be used in a pinch. While you won't be able to create vast tunnel networks with it, it's perfect for getting to items located behind transparent rock walls or for taking shortcuts in long, winding tunnels.
  
==Version notes==
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==History==
In previous versions of ''Crawl'', it was possible to kill yourself by trying to pass through a wall that's too deep, but this is no longer the case. However, it is still possible to get yourself killed if the other side leads to deep water or lava.
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Prior to [[0.8]], it was possible to kill yourself with this spell if your destination tile contains [[lava]] or [[deep water]]. The spell no longer functions in those conditions.
  
In the [[0.5]] branch, Passwall was no longer interruptible.  
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Prior to [[0.5]], Passwall could be interrupted by attacks, making it near useless for escape.
  
In the [[0.4]] branch, Passwall has 1 higher delay and is interruptible.
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Prior to [[0.4]], Passwall took one fewer turns to cast and could ''not'' be interrupted, making it much better for escapes.
  
In the [[0.3]] branch, Passwall additionally has a bug which causes instant death when used around certain arrangements of rock and stone walls, such as exist on [[Tar:7]]; and did not distinguish between deep and extremely deep, making the safe limit of Passwall 4 tiles.
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In [[0.3]], a Passwall bug made the spell very risky; instant death would occur if the spell was used around certain arrangements of rock and stone walls, most often found on [[Tartarus]]:7. Because of this, going any deeper than 4 tiles was hazardous.
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In even earlier versions, death would occur anytime you failed to travel all the way through a wall. This was considered a feature.

Revision as of 14:35, 16 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Passwall.png Passwall
Level 3
School1 Transmutation
School2 Earth
Source(s)
Casting noise 0
Spell noise 0
This spell tunes the caster's body such that it can instantly pass through solid rock. This can be dangerous, since it takes time for the caster to attune to the rock, during which time they will be helpless.

Passwall is a level 3 Transmutations/Earth Magic spell that allows the caster to pass through a short range of solid rock in a straight orthogonal or diagonal line. The transfer is instantaneous, but requires an uninterruptible setup phase of wall depth + 1 turns. The maximum range is a function of Earth Magic skill and spell power and ranges from 1 to 13 squares; the minimum guaranteed range is a function of Earth Magic skill alone and ranges from 1 to 4 squares (1 + floor(Earth Magic/8)).

Passwall must be cast next to a wall, and prompts for a direction. If the wall is too deep to pass through, the MP is spent but you receive a message saying "This rock feels extremely deep." If you have a chance to pass through the wall but you failed this time, the spell will consume MP and say "You fail to penetrate the rock." An attempt on anything other than rock (eg, stone or unnaturally hard rock) wall will result in the message "That's not a passable wall."

Uses

Passwall can be used to escape dangerous situations, as there's nothing better between you and a dangerous enemy than a wall. Don't get yourself killed during the setup phase, though.

Passwall can be an aid to Stabbing, since it moves you into a predetermined position instantly. Passwall is silent to cast, so popping up beside a sleeping enemy will allow you to stab it. However, if you passwall into an enemy, the enemy will be displaced and it will awaken.

If you don't have access to a means of digging, Passwall can be used in a pinch. While you won't be able to create vast tunnel networks with it, it's perfect for getting to items located behind transparent rock walls or for taking shortcuts in long, winding tunnels.

History

Prior to 0.8, it was possible to kill yourself with this spell if your destination tile contains lava or deep water. The spell no longer functions in those conditions.

Prior to 0.5, Passwall could be interrupted by attacks, making it near useless for escape.

Prior to 0.4, Passwall took one fewer turns to cast and could not be interrupted, making it much better for escapes.

In 0.3, a Passwall bug made the spell very risky; instant death would occur if the spell was used around certain arrangements of rock and stone walls, most often found on Tartarus:7. Because of this, going any deeper than 4 tiles was hazardous.

In even earlier versions, death would occur anytime you failed to travel all the way through a wall. This was considered a feature.