Difference between revisions of "Cap"

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{{flavour|A cloth or leather cap.}}
 
{{flavour|A cloth or leather cap.}}
  
'''Caps''' are a form of head [[armour]] that provide no base [[AC]], but unlike [[helmet]]s, they can be worn by characters with [[beak]]s, [[antennae]], or all but the largest [[horns]]. They can be enchanted up to +2. Rare [[ego]] caps boost [[intelligence]], or grant the ability to [[see invisible]] or have a [[guardian spirit|spirit shield]]. Apart from having a different set of possible egos, there is no functional difference between an unbranded cap and an unbranded [[wizard hat]].
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'''Caps''' are a form of head [[armour]] that provide no base [[AC]], but unlike [[helmet]]s, they can be worn by characters with [[beak]]s, [[antennae]], or all but the largest [[horns]]. They can be enchanted up to +2. They are identical to [[wizard hat]]s except for the fact that they have a slightly larger list of possible [[ego]]s:
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*[[Intelligence]] (+3)
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*[[See invisible]]
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*[[Spirit shield]]
  
 
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"

Revision as of 15:55, 31 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Name Cap
Size to wear all up to large
Armour Class 0
Encumbrance rating +0
Maximum Enchantment +2
Grants nothing
Time to Wear 5



A cloth or leather cap.

Caps are a form of head armour that provide no base AC, but unlike helmets, they can be worn by characters with beaks, antennae, or all but the largest horns. They can be enchanted up to +2. They are identical to wizard hats except for the fact that they have a slightly larger list of possible egos:

Cap
Cap 1.png