Difference between revisions of "Wand of teleportation"

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{{flavour|A magical device which causes a creature to be randomly translocated.}}
 
{{flavour|A magical device which causes a creature to be randomly translocated.}}
  
A '''wand of teleportation''' has the same effect as a [[scroll of teleportation]], but can be zapped at monsters as well as the player.
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Zapping a '''wand of teleportation''' inflicts the target (usually you) with the Tele [[status effect]], causing them to [[teleport]] away a short time later. When used against a monster, it must overcome the target's [[magic resistance]] to have any effect. On a success, the target will look "slightly unstable."
  
A creature zapped by it "looks slightly unstable" and will be teleported to a random location on the same level within a few turns.
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A wand of teleportation is slightly superior to a stack of [[scrolls of teleportation]], if only because they are immune to item destruction from [[fire]] attacks. They are one of the least common wands, but most games will contain enough scrolls of teleportation to make them unnecessary. They can hold at most 9 charges.
 
 
Unlike all other wands, it can have a maximum charge of 11.
 

Revision as of 14:21, 20 August 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of teleportation
Icon Wand of teleportation.png
A magical device which causes a creature to be randomly translocated.

Zapping a wand of teleportation inflicts the target (usually you) with the Tele status effect, causing them to teleport away a short time later. When used against a monster, it must overcome the target's magic resistance to have any effect. On a success, the target will look "slightly unstable."

A wand of teleportation is slightly superior to a stack of scrolls of teleportation, if only because they are immune to item destruction from fire attacks. They are one of the least common wands, but most games will contain enough scrolls of teleportation to make them unnecessary. They can hold at most 9 charges.