Difference between revisions of "Control Winds"
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The following monsters cast Control Winds: | The following monsters cast Control Winds: | ||
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+ | {{monsterlink|Spriggan air mage}} | ||
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+ | ==History== | ||
+ | Control Winds was added in [[0.13]]. | ||
[[Category:Monster spells]] | [[Category:Monster spells]] | ||
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Revision as of 21:01, 14 November 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Control Winds is a monsters-only spell which allows the caster to continuously manipulate the wind to aid them and their allies. It is a self-enchant that will act continuously for a number of turns after being cast, with the following effects:
- It will immediately extinguish any forest fires in line of sight of the caster.
- It blows clouds away from the caster.
- Allied monsters within a few squares of the caster get a boost to their accuracy with missile and thrown weapons.
The following monsters cast Control Winds:
History
Control Winds was added in 0.13.