Difference between revisions of "Rune lock"
m (Updated to reflect addition of The Depths) |
(→Rune Availability: Removed redundant text and separated the recommendations into a 'strategy' section) |
||
Line 4: | Line 4: | ||
==Rune Availability== | ==Rune Availability== | ||
− | By the time you reach the rune lock, you'll have a limited selection of runes to go after. Here is a list of all runes available by D:14: | + | By the time you reach the rune lock, you'll have a limited selection of runes to go after. Here is a list of all runes available by D:14 and how you can obtain them: |
− | *'''Decaying''' - Found in [[the Swamp]] | + | |
− | *'''Gossamer''' - Found in the [[Spider's Nest]] | + | * Variable Lair Runes: Every game will have a random two of the following four runes: |
− | *'''Serpentine''' - Found in the [[Snake Pit]] | + | ** '''Decaying''' - Found in [[the Swamp]]. |
− | *''' | + | **'''Gossamer''' - Found in the [[Spider's Nest]]. |
− | *'''Abyssal''' - Found in [[the Abyss]], which you can access through unwielding a [[distortion]] weapon, being [[banish]]ed by certain monsters, or suffering severe [[Translocations]] [[miscast effect]]s. | + | **'''Serpentine''' - Found in the [[Snake Pit]]. |
− | * | + | **'''Barnacled''' - Found in [[the Shoals]]. |
− | *'''Obsidian''' - Found in [[Gehenna]] | + | |
− | *'''Icy''' - Found in [[Cocytus]] | + | * Other Runes: |
− | *'''Bone''' - Found in [[Tartarus]] | + | **'''Slimy''' - Found in [[the Slime Pits]], which generate in [[the Lair]] in all games. |
− | *'''Iron''' - Found in [[the Iron City of Dis]] | + | **'''Abyssal''' - Found in [[the Abyss]], which you can access through unwielding a [[distortion]] weapon, being [[banish]]ed by certain monsters, or suffering severe [[Translocations]] [[miscast effect]]s. |
+ | |||
+ | * Hell Runes: These runes can be occasionally accessed via a portal to the [[Vestibule of Hell]] found in one Lair ending. | ||
+ | **'''Obsidian''' - Found in [[Gehenna]]. | ||
+ | **'''Icy''' - Found in [[Cocytus]]. | ||
+ | **'''Bone''' - Found in [[Tartarus]]. | ||
+ | **'''Iron''' - Found in [[the Iron City of Dis]]. | ||
The remaining runes (silver, golden, demonic, fiery, magical, glowing, and dark) are located in [[the Vaults]], [[the Tomb]], and [[Pandemonium]], and cannot be accessed at this point in the game. | The remaining runes (silver, golden, demonic, fiery, magical, glowing, and dark) are located in [[the Vaults]], [[the Tomb]], and [[Pandemonium]], and cannot be accessed at this point in the game. | ||
+ | |||
+ | == Strategy == | ||
+ | When hunting for your first rune, the variable lair runes are usually the easiest runes to obtain. The Hell runes are extremely difficult to obtain at this point in the game. The Slimy rune is also quite dangerous without the proper equipment, unless you are a worshiper of [[Jiyva]]. The abyss is also a difficult place, although less so for worshipers of [[Lugonu]]. | ||
==History== | ==History== |
Revision as of 21:23, 14 November 2013
The rune lock is a barrier found on the 16th floor of the Dungeon, preventing you from travelling into the Depths until you've acquired at least one rune of Zot.
Rune Availability
By the time you reach the rune lock, you'll have a limited selection of runes to go after. Here is a list of all runes available by D:14 and how you can obtain them:
- Variable Lair Runes: Every game will have a random two of the following four runes:
- Decaying - Found in the Swamp.
- Gossamer - Found in the Spider's Nest.
- Serpentine - Found in the Snake Pit.
- Barnacled - Found in the Shoals.
- Other Runes:
- Slimy - Found in the Slime Pits, which generate in the Lair in all games.
- Abyssal - Found in the Abyss, which you can access through unwielding a distortion weapon, being banished by certain monsters, or suffering severe Translocations miscast effects.
- Hell Runes: These runes can be occasionally accessed via a portal to the Vestibule of Hell found in one Lair ending.
- Obsidian - Found in Gehenna.
- Icy - Found in Cocytus.
- Bone - Found in Tartarus.
- Iron - Found in the Iron City of Dis.
The remaining runes (silver, golden, demonic, fiery, magical, glowing, and dark) are located in the Vaults, the Tomb, and Pandemonium, and cannot be accessed at this point in the game.
Strategy
When hunting for your first rune, the variable lair runes are usually the easiest runes to obtain. The Hell runes are extremely difficult to obtain at this point in the game. The Slimy rune is also quite dangerous without the proper equipment, unless you are a worshiper of Jiyva. The abyss is also a difficult place, although less so for worshipers of Lugonu.
History
Although the concept of a rune lock had been debated since very early versions of Crawl, it was only implemented after the 0.13 tournament, which made acquiring a rune before D:14 an optional challenge conduct. Prior to the rune lock, players had little reason to explore the Lair branches until after they'd explored most of the main Dungeon, leaving them very overpowered for the challenges the branch endings provided.