Difference between revisions of "Spirit shield"

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'''Spirit shield''' is a very rare [[ego]] which duplicates the effect of an [[amulet of guardian spirit]], causing damage to be taken proportionally from both [[HP]] and [[MP]]. It can only be found on [[cap]]s, and is one of the least common egos in the game. See the [[amulet of guardian spirit]] page for further details.
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'''Spirit shield''' is a very rare [[ego]] only found on [[cap]]s and some [[unrand]]arts ([[Amulet of guardian spirit]] & [[Hat of the Bear Spirit]]) which links your [[HP]] and [[MP]], causing all damage you take to be split proportionally between your HP and MP pools. This even affects normally hard-to-resist damage sources such as [[torment]] and [[smiting]]. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. Immediately upon putting on a spirit shield item, your MP will be reduced to zero but in most cases it will regenerate as normal. [[Deep dwarves]] behave differently; their MP stops regenerating, but MP [[channeling]] and other methods of restoring MP still function normally.
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====Damage Reduction Example====
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If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to damage.
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[[Category:Egos]]

Revision as of 07:14, 2 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

Spirit shield is a very rare ego only found on caps and some unrandarts (Amulet of guardian spirit & Hat of the Bear Spirit) which links your HP and MP, causing all damage you take to be split proportionally between your HP and MP pools. This even affects normally hard-to-resist damage sources such as torment and smiting. Should your MP reach zero, damage will be taken entirely from your HP until at least one MP is restored. Immediately upon putting on a spirit shield item, your MP will be reduced to zero but in most cases it will regenerate as normal. Deep dwarves behave differently; their MP stops regenerating, but MP channeling and other methods of restoring MP still function normally.

Damage Reduction Example

If you have 200 HP and 20 MP, an 11 damage attack will reduce your HP by 10 and your MP by 1. Characters with more balanced HP:MP ratios will see much more dramatic reductions to damage.