Difference between revisions of "Anubis guard"
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Revision as of 17:23, 2 January 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
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anubis guard H | |
---|---|
HP | 37-68 |
HD | 9 |
XP | 644 |
Speed | 10 |
AC | 3 |
EV | 13 |
Will | 40 |
Attack1 | 30 (hit: plain) |
Attack2 | 20 (bite: drain experience)
|
Resistances | rN+++, rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | anubis guard, anubis guard |
Flags | Evil Fighter See invisible Warm-blooded |
A jackal-headed humanoid charged with preventing trespassers from defiling sacred burial grounds and with keeping unruly denizens therein under control. They are conditioned to be insensitive to extreme amounts of pain, and can alert their brethren to an intruder's whereabouts with their howling cries. |
Useful Info
Spells
Spell set | |
---|---|
Slot1 | Hunting Cry |
Slot2 | Bolt of Draining (3d17) |
Slot3 | Dispel Undead (3d16) |
Slot4 | Control Undead |
Slot5 | none |
Slot6 | none |
Categories:
- 0.16 articles
- Stubs
- Hit type
- Plain flavour
- Bite type
- Drain experience flavour
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Normal intelligence
- Weapons armour
- Starting equipment
- Open doors
- Natural holiness
- Medium monsters
- Evil
- Evil monsters
- Fighter
- See invisible
- Warm-blooded
- Monsters
- Spellcaster
- Crystal Ball Articles